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Rolling for fun and profit~
A few times in the last year, mainly due to our group’s tendency to switch between a few ongoing campaigns, with the occasional short-term story thrown in for the sake of variety and experimentation, I have had a discussion about the actual application of mechanics for a few of our regular systems. If your experience … Continue reading →
Filed under Playing in Games, Preparation and Preparedness, Running Games, Technical Questions, The Blog, The Gamers · Tagged with playing in games, role-playing, roleplaying, running games, Thoughts
The Imbalance Principle
Prologue: Due to a lack of clarity on my part in a post earlier this week, I find myself with a new post to write. The topic isn’t new, and I have referred to it in passing before, but in this entry, we will drag the bastard out into the sunlight and see what happens. … Continue reading →
Iconic Heroes ~ Part 4
Now that a theme has been chosen, and some of the character design issues have been worked out, I think it is time to consider possible settings. My last few modern games have been set in stylized versions of real cities in various parts of the world (Chicago, San Francisco, and London) or in similar … Continue reading →
Filed under Casting the Shadows, Icons, Preparation and Preparedness, Running Games · Tagged with Icons, running games, setting development
Part of the whole~
Weak Analogies and Misdirection: I love reading old pulp stories. Even though I live in an apartment with virtually no convenient storage or display space, on the other side of the Earth from the bunker in which all my other cool stuff is kept, I still have literal stacks of pulps from the likes of Maxwell Grant, … Continue reading →
Filed under Adventure!, Characters and Support Cast, Preparation and Preparedness, Running Games, Spirit of the Century · Tagged with Adventure!, Character Development, roleplaying, RPG, running games, Spirit of the Century, Thoughts
Saturday Seed – 15 (Blue Planet)
This seed is being dropped in the water and left to its own devices. Perhaps it will find a home on some Blue Planet. This seed is wind-blown and storm-swept, and in the usual vague way of these entries will aspire to inspire some sort of idea for your own game. When I first got Blue … Continue reading →
Filed under Blue Planet, Saturday Seeds · Tagged with Blue Planet, Plot Ideas, setting development, Story Hooks
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