Mechwarrior:Hair of the Dog ~ part 2

As you may have guessed, the working title for the campaign is ‘Hair of the Dog.’  It struck me as I was walking my dog a few days ago, that the parallels between alcoholism and the ongoing warfare of the Battletech Universe are too strong to pass up. Once that amusing thought formed in the … Continue reading

Iconic Heroes~ part 5

A friend mentioned what he saw as a potential problem for this game: time manipulation. I was glad of the comment, but as I want to make the game feel as much like the series as possible, I am trying to look at each ability as a potential for a good story, than as a … Continue reading

Mechwarrior: Hair of the Dog ~ part 1

I am not sure what to think about automatically connecting the phrase, It is a time of war, with the Battletech Universe, but I do. As my project to prepare a campaign with a balanced mix of roleplaying and wargaming progresses, I was not unhappy to discover that what amounts to the 4th Edition of … Continue reading

Relearning an Old Favorite~

“Center Torso, possible crit!” Magical words from my first game of Battletech in the summer of ’87 in a basement that smelled of old tires, engine oil, and detergent. Oddly appropriate smells now that I think about it.  One moment later, they were followed up by even more magical words forever cementing  a love of … Continue reading

Saturday Seed – 16 (Mutants and Masterminds)

The Perfect Imposter This seed drifts down to us from a Kenson tree, and if planted might sprout some entertainment for some Mutants & Masterminds sessions. In an awful lot of comics, there are issues of mistaken identities. This seed is one for one such story, wherein one of the heroes – preferably one who … Continue reading

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