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PBeM report 8 – Long Winter Shadows ~ A Single Step
Continuing the events detailed in the gripping scroll of Marlin Tyrell’s autobiographical tale, “The Kobold Lair” A Harsh Journey~ The GM: “We are ready.” Setting off the collapse, according to the dwarves, will not endanger the prisoners, although they have ensured there will be collateral damage to the arena. All that remains is to organize how to … Continue reading →
Filed under Live Game Report, Palladium Fantasy, Palladium Fantasy Live Reports · Tagged with live report, Palladium Fantasy
Iconic Heroes ~ part 3
A friend of mine asked me why I was choosing to use Icons for the mechanics of this story, seeing as how I didn’t really like aspects of it and consider it ‘not my thing.’ I gave him a long-winded response that boils down to, “I feel that I should give this lineage of games … Continue reading →
Filed under Casting the Shadows, Characters and Support Cast, Icons, Preparation and Preparedness, Running Games · Tagged with Icons, role-playing, roleplaying, RPG, running games, setting development
Iconic Heroes – part 2
As all the players I can reasonably expect to enter the game, should the campaign survive the design phase, have seen Heroes, I suspect that I will dispense with origin stories. Such things can be set firmly in the hands of the players to relate. I think the focal point should rest on the development … Continue reading →
Filed under Casting the Shadows, Icons, Preparation and Preparedness, Running Games, Themes and Intentions · Tagged with Icons, role-playing, roleplaying, RPG, running games, setting development
Iconic Heroes – part 1
I recently watched the first season of Heroes again. While I was watching, I took notes about things which I really liked when the show was new, and before it wandered off in directions I found to be less-satisfying as a viewer. I appreciate the sense of wonder and confusion which permeates the early episodes, … Continue reading →
Filed under Casting the Shadows, Icons, Preparation and Preparedness, Running Games, Themes and Intentions · Tagged with Icons, roleplaying, RPG, running games, setting development, Thoughts
Window on the World
From the perspective of being the GM, which of the following descriptive passages do you think works best? A As you look across the bridge, thousands of metres above the frozen surface of the river, the wind slices through your clothing like a sharp blade. The cold penetrates your flesh with a chill deeper than … Continue reading →
Filed under Playing in Games, Preparation and Preparedness, Running Games, Technical Questions · Tagged with playing in games, role-playing, roleplaying, RPG, running games
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