Posted by Runeslinger on April 2, 2013 · Leave a Comment
This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Balancing Interests For me, the lure of developing this campaign is to delve deeply into RuneQuest. I hope to develop a believably violent world with mediation, tactical evasion, and strategic forethought as hallmarks of … Continue reading →
Category BRP, Characters and Support Cast, Preparation and Preparedness, Runequest, Running Games, The Blog, Themes and Intentions · Tagged with Campaign setting, fantasy settings, roleplaying, Runequest, sword and sorcery
Posted by Runeslinger on March 30, 2013 · Leave a Comment
This week’s seed is for Leagues of Adventure by Triple Ace Games. With a little tweaking it could be set to connect to and run in a variety of different places on Earth either in the Steampulp Victorian age of Leagues, or in the Heroic Pulp era of Exile Game Studio’s Hollow Earth Expedition. My … Continue reading →
Posted by Runeslinger on March 26, 2013 · Leave a Comment
Like members of Recon thawed out and set for surveillance of all that has changed since the Morrow Project went underground and under ice, the Pre-release of the new 4th Edition rules has gone out into the world today. As a satisfied member of a very well-conducted (almost military) Kickstarter campaign, I am among those with … Continue reading →
Posted by Runeslinger on March 23, 2013 · Leave a Comment
This week’s seed is for Prime Directive by Amarillo Design Bureau. When I think of the game, I am thinking of its first edition, but fortunately for all of us, the property is strong and each of us can cheerfully use whichever version of the rules appeals. Yay us. My Saturday Seeds also reappear on … Continue reading →
Posted by Runeslinger on March 16, 2013 · Leave a Comment
This week’s seed is for Desolation by Greymalkin Design Studio. The depth and breadth of possibility in running campaigns for this game always impresses me each time I leaf through it. All the inspirational sparks are there, without the massive overhead of lore to swallow and disseminate. That the game can still evoke a very … Continue reading →