Chaosium’s Basic Roleplaying

…BRP hits a precise point where it makes a clear and resonant kind of sense. It is grounded in the experience of being human and the underpinning logic of the imaginative worlds we create. It surges with brutal magic and the even more brutal harm people can inflict upon each other – and receive in turn. It finds ways to make risk easy to run yet pleasantly agonizing to choose. It has a lot to say about who the characters we play are, yet has the room to listen to our ideas as well. It is incredibly responsive to the ongoing events of play… It has a boldness about how it limits characters to a human mold, yet expects better of them. Anyone can be a hero, the pages of BRP whisper, they just have to act…

Call of Cthulhu Immersive Sandbox Campaign Recap and Reflection ~ 1

The campaign has grown from one investigation with a single investigator to five independent investigations (or branches) and nine investigators, so far…

Blue Planet: Recontact – another return to Poseidon

I have written before of the amazing Blue Planet RPG, and each time that I have, and a few times when I haven’t,  I have also mentioned the Blue Planet Curse which seems to have been laid upon me by some travel-wary troublemaker. The curse has never daunted nor dissuaded me. I have been completely … Continue reading →

#RPGaDAY2024 Day 22: Notable NPC

Our standard prompt for #RPGaDAY2024’s Day 22 is another subject I am fond of discussing with the groups I am in: NPCs. Whether I am the GM and getting to step into the role of one, or a player asked to take on the role of one for a moment or longer, or a player … Continue reading →

#RPGaDAY2024 Day 21: Classic Campaign

In past years of #RPGaDAY I have shared my thoughts on the great campaigns I have been a part of creating and of the classic published ones I have chosen to run. For #RPGaDAY2024, I would like to instead share some thoughts on a classic campaign that could have been – one that got away. … Continue reading →

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