Posted by Runeslinger on September 14, 2010 · Leave a Comment
Now that a theme has been chosen, and some of the character design issues have been worked out, I think it is time to consider possible settings. My last few modern games have been set in stylized versions of real cities in various parts of the world (Chicago, San Francisco, and London) or in similar … Continue reading →
Posted by Runeslinger on September 13, 2010 · 6 Comments
Weak Analogies and Misdirection: I love reading old pulp stories. Even though I live in an apartment with virtually no convenient storage or display space, on the other side of the Earth from the bunker in which all my other cool stuff is kept, I still have literal stacks of pulps from the likes of Maxwell Grant, … Continue reading →
Category Adventure!, Characters and Support Cast, Preparation and Preparedness, Running Games, Spirit of the Century · Tagged with Adventure!, Character Development, roleplaying, RPG, running games, Spirit of the Century, Thoughts
Posted by Runeslinger on September 11, 2010 · Leave a Comment
This seed is being dropped in the water and left to its own devices. Perhaps it will find a home on some Blue Planet. This seed is wind-blown and storm-swept, and in the usual vague way of these entries will aspire to inspire some sort of idea for your own game. When I first got Blue … Continue reading →
Posted by Runeslinger on September 9, 2010 · Leave a Comment
Continuing the events detailed in the gripping scroll of Marlin Tyrell’s autobiographical tale, “The Kobold Lair” A Harsh Journey~ The GM: “We are ready.” Setting off the collapse, according to the dwarves, will not endanger the prisoners, although they have ensured there will be collateral damage to the arena. All that remains is to organize how to … Continue reading →
Posted by Runeslinger on September 9, 2010 · Leave a Comment
A friend of mine asked me why I was choosing to use Icons for the mechanics of this story, seeing as how I didn’t really like aspects of it and consider it ‘not my thing.’ I gave him a long-winded response that boils down to, “I feel that I should give this lineage of games … Continue reading →