Posted by Runeslinger on September 8, 2010 · Leave a Comment
As all the players I can reasonably expect to enter the game, should the campaign survive the design phase, have seen Heroes, I suspect that I will dispense with origin stories. Such things can be set firmly in the hands of the players to relate. I think the focal point should rest on the development … Continue reading →
Posted by Runeslinger on September 7, 2010 · 2 Comments
I recently watched the first season of Heroes again. While I was watching, I took notes about things which I really liked when the show was new, and before it wandered off in directions I found to be less-satisfying as a viewer. I appreciate the sense of wonder and confusion which permeates the early episodes, … Continue reading →
Posted by Runeslinger on September 4, 2010 · 3 Comments
This seed is being planted for Call of Cthulhu. I prefer to run CoC in the ‘20s but this seed is for a 1990’s or modern era. Although the presentation of this story kernel is quite short, I think that this idea could easily grow into a full-fledged campaign if the villain catches the interest … Continue reading →
Posted by Runeslinger on August 28, 2010 · Leave a Comment
This seed is for pulp-oriented games. As this entry is lucky 13, let’s not discriminate! This will work most convincingly with characters who travel and explore the world, are known to be people of action, and who are not above engaging in daring adventures with violent encounters and exchanges of gunfire. At least a few … Continue reading →
Posted by Runeslinger on August 21, 2010 · Leave a Comment
This seed has been planted for Aberrant, but has the potential to grow in the soil of pretty much any supers story. If you roll your dice right – it can grow into a super story. Thank you. I will be here all week. The Seed: It would be nice if everyone gifted with abilities … Continue reading →