Enforcing Genre Fidelity Mechanically

For the sake of sanity and brevity, I do not want to get into the distinctions between being true to a genre to varying degrees, and caricaturing a genre. If you see me doing that, please stop me. I would like to remain briefly sane… wait. Nevermind. “I am gonna send you to a deep, … Continue reading →

Distractions of Creativity

I think when I was younger, and had more time for gaming, the primary reason I was involved in running so many games was that the act of refining ideas I have created seems to spark more and more ideas for completely unrelated things. As readers of this blog know, these days I am working … Continue reading →

To Dice, Perchance to Dream

I have been thinking about how dice actually shape my games, and wondering how it is possible for them to do so. Apart from the superstitions I have found reflected in the habits and thoughts of gamers I have met from around the world, in what ways do the dice we use collaborate in the … Continue reading →

A Project for the Morrow

I haven’t been home in years. It is no surprise that the longer I stay away, the fewer people who are there to great me on those few occasions when I do make the journey. The graveyard has always been a bit hungry for my friends and family, but the last few years have been … Continue reading →

Do we, in truth, need Truth?

I am a big fan of truth. I have all their albums. I have been a fan of truth for so long it has gone in and out of vogue more times than I can count. Of course, I was an English major so there is some veracity to the claims that I may not … Continue reading →

  • Revelations of Glaaki

  • Invocation

    Do not summon up that which you cannot also put down:

    runescastshadows at the intersection of Google and Mail.

    Find us on Google+

  • Role-Playing Stack Exchange