Enforcing Genre Fidelity Mechanically
Posted by Runeslinger on March 18, 2013 · Leave a Comment
For the sake of sanity and brevity, I do not want to get into the distinctions between being true to a genre to varying degrees, and caricaturing a genre. If you see me doing that, please stop me. I would like to remain briefly sane… wait. Nevermind. “I am gonna send you to a deep, … Continue reading →
Category Live Game Report, Playing in Games, Running Games, Technical Questions, The Blog, Themes and Intentions · Tagged with Genre, roleplaying, Star Wars, Technoir
Saturday Seed ~ 147 (Desolation)
Posted by Runeslinger on March 16, 2013 · Leave a Comment
This week’s seed is for Desolation by Greymalkin Design Studio. The depth and breadth of possibility in running campaigns for this game always impresses me each time I leaf through it. All the inspirational sparks are there, without the massive overhead of lore to swallow and disseminate. That the game can still evoke a very … Continue reading →
Category Desolation, Saturday Seeds, Ubiquity · Tagged with Desolation, Role-playing game, roleplaying, RPG, Ubiquity Roleplaying System
To Dice, Perchance to Dream
Posted by Runeslinger on February 26, 2013 · Leave a Comment
I have been thinking about how dice actually shape my games, and wondering how it is possible for them to do so. Apart from the superstitions I have found reflected in the habits and thoughts of gamers I have met from around the world, in what ways do the dice we use collaborate in the … Continue reading →
Category Running Games, The Blog · Tagged with Battletech, Dice, Hollow Earth Expedition, Role-playing game, RPG
Do we, in truth, need Truth?
Posted by Runeslinger on February 12, 2013 · 5 Comments
I am a big fan of truth. I have all their albums. I have been a fan of truth for so long it has gone in and out of vogue more times than I can count. Of course, I was an English major so there is some veracity to the claims that I may not … Continue reading →
Genre and the Modern Prometheus
Posted by Runeslinger on February 4, 2013 · 9 Comments
Consciously, or unconsciously what we do as a group of players in a roleplaying game gives shape to a specific genre. There is no escape. In our quest for a good time, our actions and interactions as an amalgam of players, characters, GM, and non-player characters create a fictional world we own perhaps even more … Continue reading →







