Getting in your own way

A game, when it is going well, has a certain flow to it, almost a cadence. Unlike a scripted tale, however, story beats are not always, or at least not entirely in your hands. I have purchased but not yet read the inimitable Robin Laws’ renowned treatise on this issue, Hamlet’s Hit Points, and wish … Continue reading

Mechwarrior: Dissecting a Contender

Once things got moving with BF’s Mech-Breeding Genetic Algorithim the fur really started to fly. Spurred on by random memories framed in spontaneous theorizing and questioning, BF narrowed down the fitness function to one which did not fly in the face of what we consider to be reason, and began to produce fairly fit fighters … Continue reading

Mechwarrior: Initial Comparison of 3rd and 4th Edition

First Impressions: In an initial run through character creation using Mechwarrior 3rd Edition, and Mechwarrior 4th Edition, those who have kept current with the game line will know that I did not find too many differences in terms of fundamental approach and content. What I did find, though, was a trade-off in terms of how … Continue reading

All for One: Magic most Foul~

The inclusion of magic in its myriad period forms in All for One, expands the possibilities for the setting immensely, and will do much for adding elements of investigation, demonstration of guilt, and debate about intentions and the very nature of human understanding of the organization of the universe. Even in the Three Musketeers, a … Continue reading

Mechwarrior: Cats and Dogs living together… Mass Hysteria!

BF Wolfe, an old friend who is the sort of cool person other people have to roleplay to even approximate, received some inspiration from our recent reminiscences about Battletech, and set out to investigate to determine – all external factors being equal – which traits held the most consistent value in mech design. I’ve always wondered … Continue reading

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