Saturday Seed ~ 114 (Godlike)
Posted by Runeslinger on July 28, 2012 · Leave a Comment
This week’s small story seed is for Godlike, to celebrate the appearance of the game in PDF and a pending softcover release. For those of you involved in the Kickstarter for this retooling and upgrading of the game, it was a long wait, but hopefully well worthwhile. Saturday Seeds appear every Saturday (go figure…) on … Continue reading →
Filed under Godlike, Saturday Seeds · Tagged with Godlike, ORE, Plot Hooks, roleplaying, Story Ideas
Assessing Group Performance
Posted by Runeslinger on July 26, 2012 · 9 Comments
Perception shapes reality, but sadly individual perception shapes only an individual’s reality to any great degree. I say sadly, not because I long for the chaos such a totally mutable world would bring with it, but because many of us remain trapped in glass rooms for 1 in the Hotel of the Real, thinking that our perception … Continue reading →
Filed under Preparation and Preparedness, Technical Questions, The Blog · Tagged with gaming, playing in games, Role-playing game, roleplaying, RPG, running games, signal loss
Saturday Seed ~ 113 (Mutant City Blues)
Posted by Runeslinger on July 21, 2012 · Leave a Comment
This week’s seed is a crime scene for Mutant City Blues. As usual, you will have to tailor the seed to suit your campaign and crew, but enough is provided to get ideas and imagery sprouting. Saturday Seeds appear every Saturday (go figure…) on Casting Shadows. Seeds from the blog also appear on Ancient Scroll. … Continue reading →
Filed under Mutant City Blues, Saturday Seeds · Tagged with Gumshoe, Mutant City Blues, Plot Hooks, roleplaying, Story Ideas
Saturday Seed ~ 112 (Serenity)
Posted by Runeslinger on July 14, 2012 · 2 Comments
This week’s seed is for the Serenity / Firefly based roleplaying game from MWP. The Cortex system which supports the game has come a long way since this game’s release and its subsequent discontinuation, but the heart and soul of the game live on undaunted. The seed The characters have done a job and rightfully expect … Continue reading →
Filed under Saturday Seeds, Serenity · Tagged with Cortex, Firefly, Plot Hooks, roleplaying, Serenity, Story Ideas
The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 6
Posted by Runeslinger on July 12, 2012 · Leave a Comment
Campaign: The Light that Never Warms Story Two: I Came for the Waters Session 2 Scales of the Dragon This is the sixth installment of reports for my current face-to-face campaign using Triple Ace Games’ fantastic All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th … Continue reading →
Filed under All for One Actual Play, All for One: Regime Diabolique, Campaign Recaps, Live Game Report, Running Games, Ubiquity · Tagged with Actual Play, All for One, Role-playing game, roleplaying, Ubiquity




