Looting Characters~ October RPG Blog Carnival
Posted by Runeslinger on October 8, 2011 · 2 Comments
This month’s RPG Blog Carnival is once again being hosted by Campaign Mastery, on the theme of Making Loot Part of the Plot. While I do not generally engage in the genres and styles of gaming most commonly associated with the concept of “loot,” I do think that there are many elements to this topic … Continue reading →
Filed under Playing in Games, Running Games, Technical Questions, Themes and Intentions · Tagged with Blog carnival, Character Development, roleplaying, running games, setting development
Chargen: None of the Above
Posted by Runeslinger on October 4, 2011 · 2 Comments
I don’t like wasting time. Although the excruciating length of some of my blog posts might challenge that statement, I prefer to engage in something meaningful rather than dick around. For this reason, I tend to take special care laying out campaign proposals and character creation options, and expect players to work together to get … Continue reading →
Filed under Casting the Shadows, Characters and Support Cast, Running Games, The Blog · Tagged with Character creation, Desolation, Role-playing game, roleplaying, RPG
Cthulhu by Frostbite – pt.1
Posted by Runeslinger on September 27, 2011 · 4 Comments
I hate the monster of the week. This was one of several things which drove me away from AD&D into the arms of other games, and I believe it was one of the things which contributed to my way of running Call of Cthulhu. For a successful and ongoing campaign, I believe that character contact … Continue reading →
So last time, the world ended…
Posted by Runeslinger on September 20, 2011 · 3 Comments
This past Sunday, my stint of being ‘just a player’ ended as Kyrei’s introductory story came to its dramatic conclusion with our characters stumbling across an incredibly compelling quest story, just as the world ended. I guess we had to expect that given that we were exploring the rich setting for Greymalkin Designs’ fascinating post-apocalyptic … Continue reading →
Filed under Desolation, Running Games, The Blog, Ubiquity · Tagged with Desolation, Night of Fire, Obsidian Portal, Role-playing game, roleplaying, setting development, themes, Ubiquity
Saturday Seed ~ 69 (HEX)
Posted by Runeslinger on September 17, 2011 · 2 Comments
This week’s seed is an Infectious Plot for Hollow Earth Expedition, or pretty much any Pulp Heroics game set on the surface world in the 30’s. From this initial, short diversion of mystery and action, GMs will be able to weave an ongoing campaign against a recurring villain in the form of a megalomaniacal criminal … Continue reading →
Filed under Daring Tales, Hollow Earth Expedition, Infectious Plots, Saturday Seeds, Spirit of the Century, Ubiquity · Tagged with Plot Hooks, Pulp, roleplaying, Story Ideas, Ubiquity




