Casting Runes 3: Developing the Experience

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Balancing Interests For me, the lure of developing this campaign is to delve deeply into RuneQuest. I hope to develop a believably violent world with mediation, tactical evasion, and strategic forethought as hallmarks of … Continue reading

PvP and/or CvC? Intraparty Conflict

Although Player versus Player (PvP) seems to be the accepted term among a large proportion of gamers for conflict within the party, the broad use of this term can cause enough confusion that discussion of the outcomes of intraparty conflict can become unproductive. This entry chooses to focus on two types of intraparty conflict: Player … Continue reading

Enforcing Genre Fidelity Mechanically

For the sake of sanity and brevity, I do not want to get into the distinctions between being true to a genre to varying degrees, and caricaturing a genre. If you see me doing that, please stop me. I would like to remain briefly sane… wait. Nevermind. “I am gonna send you to a deep, … Continue reading

Saturday Seed ~ 147 (Desolation)

This week’s seed is for Desolation by Greymalkin Design Studio.  The depth and breadth of possibility in running campaigns for this game always impresses me each time I leaf through it. All the inspirational sparks are there, without the massive overhead of lore to swallow and disseminate. That the game can still evoke a very … Continue reading

Saturday Seed ~ 146 (Shadowrun)

This week’s seed is for Shadowrun by Catalyst Game Labs.  This is another big year for this venerable and intriguing property, but with the online, video and other forms of gaming gearing up for staggered release, I hope that the focus on the RPG is not lost. With a 5th Edition due, we will find … Continue reading

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