Saturday Seed ~ 115 (All for One)

This week’s small story seed is for All for One: Regime Diabolique. I had been intending to put one out for Dungeon Crawl Classics because I enjoyed reading it immensely, but ran into a delay finishing my terrible map. Maybe next week. Saturday Seeds appear every Saturday (go figure…) on Casting Shadows. Seeds from the … Continue reading

Saturday Seed ~ 114 (Godlike)

This week’s small story seed is for Godlike, to celebrate the appearance of the game in PDF and a pending softcover release. For those of you involved in the Kickstarter for this retooling and upgrading of the game, it was a long wait, but hopefully well worthwhile. Saturday Seeds appear every Saturday (go figure…) on … Continue reading

Assessing Group Performance

Perception shapes reality, but sadly individual perception shapes only an individual’s reality to any great degree. I say sadly, not because I long for the chaos such a totally mutable world would bring with it, but because many of us remain trapped in glass rooms for 1 in the Hotel of the Real, thinking that our perception … Continue reading

Saturday Seed ~ 113 (Mutant City Blues)

This week’s seed is a crime scene for Mutant City Blues. As usual, you will have to tailor the seed to suit your campaign and crew, but enough is provided to get ideas and imagery sprouting. Saturday Seeds appear every Saturday (go figure…) on Casting Shadows. Seeds from the blog also appear on Ancient Scroll. … Continue reading

Saturday Seed ~ 112 (Serenity)

This week’s seed is for the Serenity / Firefly based roleplaying game from MWP. The Cortex system which supports the game has come a long way since this game’s release and its subsequent discontinuation, but the heart and soul of the game live on undaunted. The seed The characters have done a job and rightfully expect … Continue reading

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