Casting Runes 3: Developing the Experience
Posted by Runeslinger on April 2, 2013 · Leave a Comment
This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Balancing Interests For me, the lure of developing this campaign is to delve deeply into RuneQuest. I hope to develop a believably violent world with mediation, tactical evasion, and strategic forethought as hallmarks of … Continue reading →
Filed under BRP, Characters and Support Cast, Preparation and Preparedness, Runequest, Running Games, The Blog, Themes and Intentions · Tagged with Campaign setting, fantasy settings, roleplaying, Runequest, sword and sorcery
PvP and/or CvC? Intraparty Conflict
Posted by Runeslinger on March 19, 2013 · 6 Comments
Although Player versus Player (PvP) seems to be the accepted term among a large proportion of gamers for conflict within the party, the broad use of this term can cause enough confusion that discussion of the outcomes of intraparty conflict can become unproductive. This entry chooses to focus on two types of intraparty conflict: Player … Continue reading →
Filed under Playing in Games, Running Games, Technical Questions, The Blog · Tagged with character interactions, Games, interpersonal conflict, intraparty conflict, Player versus player, PvP, roleplaying
Enforcing Genre Fidelity Mechanically
Posted by Runeslinger on March 18, 2013 · Leave a Comment
For the sake of sanity and brevity, I do not want to get into the distinctions between being true to a genre to varying degrees, and caricaturing a genre. If you see me doing that, please stop me. I would like to remain briefly sane… wait. Nevermind. “I am gonna send you to a deep, … Continue reading →
Filed under Live Game Report, Playing in Games, Running Games, Technical Questions, The Blog, Themes and Intentions · Tagged with Genre, roleplaying, Star Wars, Technoir
Saturday Seed ~ 147 (Desolation)
Posted by Runeslinger on March 16, 2013 · Leave a Comment
This week’s seed is for Desolation by Greymalkin Design Studio. The depth and breadth of possibility in running campaigns for this game always impresses me each time I leaf through it. All the inspirational sparks are there, without the massive overhead of lore to swallow and disseminate. That the game can still evoke a very … Continue reading →
Filed under Desolation, Saturday Seeds, Ubiquity · Tagged with Desolation, Role-playing game, roleplaying, RPG, Ubiquity Roleplaying System
Saturday Seed ~ 146 (Shadowrun)
Posted by Runeslinger on March 9, 2013 · Leave a Comment
This week’s seed is for Shadowrun by Catalyst Game Labs. This is another big year for this venerable and intriguing property, but with the online, video and other forms of gaming gearing up for staggered release, I hope that the focus on the RPG is not lost. With a 5th Edition due, we will find … Continue reading →
Filed under Saturday Seeds, Shadowrun · Tagged with Role-playing game, roleplaying, RPG, Shadowrun






