Buddha was not a roleplayer
Posted by Runeslinger on April 20, 2011 · 4 Comments
I think attachment is of vital importance in helping a campaign generate the kind of self-sustaining momentum which can lift it from a mere activity to something special. Attachment, a subset of feelings and reactions in the larger concept of Investment is something which occurs to a large degree on the players’ side of the … Continue reading →
Filed under Preparation and Preparedness, Running Games, The Blog · Tagged with Character Development, Role-playing game, roleplaying, running games, Star Wars, The Blog
Thanks for the memories~
Posted by Runeslinger on March 16, 2011 · Leave a Comment
When I think about this hobby of ours and what it is that keeps me involved with it decade after decade, through feast and famine, I guess it comes down to three little things. I say little, but sometimes, the smallest things have the most significance. I’m in my 40s now, and there are lots … Continue reading →
Filed under The Blog, The Gamers · Tagged with playing in games, Role-playing game, roleplaying, The Blog, Thoughts
Serial Setting 1: Ubiquity ~ Week 13
Posted by Runeslinger on February 21, 2011 · Leave a Comment
This, the 13th weekly instalment of this year’s Serial Setting project, adds another manageable layer of detail to a mysterious island setting in the South Pacific, intended for use with Hollow Earth Expedition or Daring Tales of Adventure. Ostensibly a corporate holding off the usual shipping lanes, known to savvier career sailors in the region as a possible refuge … Continue reading →
Filed under Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with Daring Tales, Hollow Earth Expedition, Plot Ideas, Role-playing game, setting development, Story Hooks, Ubiquity
Making World-Building Memorable
Posted by Runeslinger on February 16, 2011 · Leave a Comment
Reality is what I make of it February’s RPG Blog Carnival is being hosted by Evil Machinations, and deals with World-Building – something which ranges from a labour of love for some GMs, but for others is a nightmarish task better left to professionals. In my experience, populating a game world of my own design … Continue reading →
The GM of Many Parts
Posted by Runeslinger on February 8, 2011 · 8 Comments
Running Campaigns with multiple GMs. One of the most memorable campaigns I have ever been involved with was also one of the most complicated. The campaign, a Vampire: The Dark Ages Chronicle, was run by 4 GMs, started with 8 players, grew to 13 at its peak, had countless NPCs, and as events took their … Continue reading →






