PBeM report 3: Long Winter Shadows – A Single Step
The adventure continues as Marlin Tyrell, wizard and adventurer, presses onward into The Kobold Lair… Scene 2: The Guardroom The tunnels were rough-hewn stone passageways that were clearly created for Kobolds and other similarly sized wretches, forcing me to take the (always dangerous) “put the wizard in the middle of the party,” advancing manoeuvre – … Continue reading
PBeM report 2: Long Winter Shadows – A Single Step
Note from the GM~ This entry continues the tale of Marlin Tyrell, wizard and adventurer, as he makes his way toward Luna Beach. The first entry of this tale (comprised of the actual PBeM posts for the first three major scenes of the story) can be read here as a part of a series of entries … Continue reading
Generation Games ~ pt. 1
This, like most of my ideas, is not new. Fortunately, the idea that there is nothing new under the sun and moon is quite relevant to the topic at hand – running what I think of as generation games or legacy games. For those who do not recognize what I mean by ‘generation game,’ this … Continue reading
Saturday Seeds – 3 (Aces & Eights)
Aces & Eights ~ The Ecstasy of Gold The Hook: The characters are travelling along a desolate and unwelcome stretch of trail when they encounter a string of over-loaded pack mules standing aimlessly, braying and generally acting upset. The animals look to have been abandoned, and seem to have been on their own for too long. They … Continue reading
Technical Questions
This is a brief explanation of this section: Posts in this category will be of two types. The first, and likely most common type of these, will be entries that pose questions for game masters, asking them to think about and share how they would deal with a specific situation in a game they were … Continue reading



