all rights reserved, Bryan Talbot, 1989

Luther Arkwright: Roleplaying Across the Parallels ~ part 1

Part one of three looking between the covers and across the dimensions of Luther Arkwright: Roleplaying Across the Parallels, by the Design Mechanism. This installment, campaign support and development.

Luther Arkwright: Roleplaying Across the Parallels ~ Introduction

Like its subject, the latest release by the Design Mechanism for the top-notch RuneQuest 6th Edition is a varied and wondrous creation. What some might perceive as one world is in reality many – each different, and holding mysteries to be explored, problems to be solved, villains to be stopped, and perhaps even a little … Continue reading →

Who Watches the Roleplayers?

I almost had a good discussion about Watchmen recently when Ron Edwards made an interesting post on an aspect of the graphic novel on his Dr. Xaos comics madness blog. I say ‘almost,’ because as our points in the comments run counter to each other, nothing much came of it. Tangents are traps in any discussion of … Continue reading →

Casting Runes 6: A Season for All Things – Session 23 Recap

This post is the 23rd recap of play in our RuneQuest 6th Edition, collaboratively-developed, sword and sorcery campaign. This session dealt with the brutal creatures, bands of enemies, and strange goings-on in the unexplored lands at the edge of the Firmament. We estimate that there are perhaps two more sessions left in this leg of the campaign. Once done, … Continue reading →

Leagues of Gothic Horror, you say?

I had a chance to talk shop with the Great Beast of TAG (Triple Ace Games) when he was let loose from his electrofluidic difference engine for a brief stretch of the legs. That’s right, I have been treated to another conversation with Paul Wade-Williams, or Wiggy as he is known on RPG forums. What … Continue reading →

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