Posted by Runeslinger on August 9, 2015 · Leave a Comment
This third of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at a sampling of mechanics and attributes for expanding the solid foundation of the RuneQuest 6th Edition core rules into a modern or futuristic setting, as well as a look at the system for including learned mystical abilities. Dependencies One of … Continue reading →
Posted by Runeslinger on August 2, 2015 · Leave a Comment
This second of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at character creation in a modern or futuristic context, with the added prospect of psychic abilities (Traits) included.
Posted by Runeslinger on July 22, 2015 · 2 Comments
Part one of three looking between the covers and across the dimensions of Luther Arkwright: Roleplaying Across the Parallels, by the Design Mechanism. This installment, campaign support and development.
Posted by Runeslinger on June 18, 2015 · Leave a Comment
I almost had a good discussion about Watchmen recently when Ron Edwards made an interesting post on an aspect of the graphic novel on his Dr. Xaos comics madness blog. I say ‘almost,’ because as our points in the comments run counter to each other, nothing much came of it. Tangents are traps in any discussion of … Continue reading →
Category Characters and Support Cast, Playing in Games, Preparation and Preparedness, Running Games, The Blog, The Gamers, Themes and Intentions, Under the Hood · Tagged with gaming, roleplaying, roleplaying games, RPG, The Blog, Watchmen
Posted by Runeslinger on June 14, 2015 · 2 Comments
I had a chance to talk shop with the Great Beast of TAG (Triple Ace Games) when he was let loose from his electrofluidic difference engine for a brief stretch of the legs. That’s right, I have been treated to another conversation with Paul Wade-Williams, or Wiggy as he is known on RPG forums. What … Continue reading →