OSR or OGRe?
Posted by Runeslinger on July 20, 2012 · 4 Comments
Old Dog on the prowl As those with any familiarity with this blog will know I have been focused pretty heavily on running games with the Ubiquity roleplaying system for almost two years now. One interesting side effect of that which I noticed this week was that other systems are starting to look awfully slow … Continue reading →
Walking in Gumshoes ~ Casting and Creating Characters
Posted by Runeslinger on July 16, 2012 · 1 Comment
It turns out we were more than perilously close to starting our campaign of Mutant City Blues by Pelgrane Press last week, it began within moments of my posting this article. I really wasn’t expecting it to have started before the end of that week, so that was a great surprise. In sensible fashion, we began with the assignment … Continue reading →
Walking in Gumshoes ~ Setting and Set-up
Posted by Runeslinger on July 10, 2012 · 3 Comments
According to the GM, we are perilously close to starting our campaign of Mutant City Blues by Pelgrane Press. The GM has been encouraging a collaborative approach for laying the foundations of the setting, and so I think it is best to start this second entry on playing Mutant City Blues (MCB) with that before the … Continue reading →
Walking in Gumshoes
Posted by Runeslinger on July 7, 2012 · 5 Comments
As my Time of War PBeM enters its end phase, one of the players has graciously offered to run a campaign of Mutant City Blues by Pelgrane Press. I have been quite impressed by the elegance and quality of the releases for the various Gumshoe corebooks and product lines so this opportunity to explore the system in play is … Continue reading →
Category Campaign Recaps, Live Game Report, Mutant City Blues Actual Play, Technical Questions, The Blog · Tagged with GUMSHOE System, Play-by-mail game
Why do supplements feel like an anchor, not support?
Posted by Runeslinger on June 25, 2012 · 7 Comments
When I was a D&D player my cohorts and I had no access to much beyond the core books we had obtained from far-flung centers of population with amazing things like book and hobby stores. Core books had come to us from mail order, or older brothers who didn’t understand what the game was, or … Continue reading →
Category Casting the Shadows, Preparation and Preparedness, Running Games, The Blog · Tagged with running games, setting development, Technoir, Thoughts, Ubiquity Roleplaying System








