Cthulhu by Frostbite – pt.1

I hate the monster of the week. This was one of several things which drove me away from AD&D into the arms of other games, and I believe it was one of the things which contributed to my way of running Call of Cthulhu. For a successful and ongoing campaign, I believe that character contact … Continue reading

So last time, the world ended…

This past Sunday, my stint of being ‘just a player’ ended as Kyrei’s introductory story came to its dramatic conclusion with our characters stumbling across an incredibly compelling quest story, just as the world ended. I guess we had to expect that given that we were exploring the rich setting for Greymalkin Designs’ fascinating post-apocalyptic … Continue reading

Dive! Dive! Dive!

Forgive the patently false submarine reference, but I wanted to discuss immersive roleplay with all of you, and the titular phrase just popped in my head like so much flotsam after a successful torpedo attack. I prefer immersive roleplay when given the choice. I have nothing against playing via avatar as we used to do … Continue reading

I Created a Dragon!

It takes a lot to make me resort to creating a house rule. That said, I tend to make my own rules all the time. Come again? I am not sure if it is my experience starting with Basic D&D, or if it is just another inexplicable element of my character, but I have noticed … Continue reading

Old Mechwarrior shares old houserules

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About a thousand years ago, a good friend* and I cobbled together our own house rules for our ongoing Battletech group. Inspired mainly by our growing use of 3D terrain, the desire to incorporate more roleplay, and my love of Starfleet Battles, the system addressed some things which crop up for long-term players, but frequently … Continue reading

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