Luther Arkwright ~ part 2: Characters

This second of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at character creation in a modern or futuristic context, with the added prospect of psychic abilities (Traits) included.

#RPGaday2015 – Day 1: Most Anticipated RPG

RPGaday is here again, so I know it is August and I am not at GenCon. I am, however, having a succession of good years in gaming, so I am feeling fine. RPGaday, an idea put forward by the Autocratic blog, asks us to start talking to each other on a daily basis on whatever … Continue reading

Luther Arkwright: Roleplaying Across the Parallels ~ part 1

all rights reserved, Bryan Talbot, 1989

Part one of three looking between the covers and across the dimensions of Luther Arkwright: Roleplaying Across the Parallels, by the Design Mechanism. This installment, campaign support and development.

Luther Arkwright: Roleplaying Across the Parallels ~ Introduction

Like its subject, the latest release by the Design Mechanism for the top-notch RuneQuest 6th Edition is a varied and wondrous creation. What some might perceive as one world is in reality many – each different, and holding mysteries to be explored, problems to be solved, villains to be stopped, and perhaps even a little … Continue reading

Who Watches the Roleplayers?

I almost had a good discussion about Watchmen recently when Ron Edwards made an interesting post on an aspect of the graphic novel on his Dr. Xaos comics madness blog. I say ‘almost,’ because as our points in the comments run counter to each other, nothing much came of it. Tangents are traps in any discussion of … Continue reading

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