Riddle Me Steel

I moved to Korea a long time ago and in the early days of my time here, it was not as easy to keep up with developments in RPGs as it has since become. One of the games that I missed when it was new, and in fact did not even hear about until it … Continue reading

Navigating the Empire, part 2 ~ Space Combat

This is the second in a new series of posts about the specific mechanics of the Star Wars RPG from Fantasy Flight Games. For those who prefer to watch or listen to YouTube videos instead of reading, you can find a similar post on my Channel. There is an overview of the mechanics and approaches to … Continue reading

Navigating the Empire, part 1 ~ The Force

This is the first post in a new series of posts about the specific mechanics of the Star Wars RPG from Fantasy Flight Games. It is in an unusual format, however, as its content will be video not text. After a flurry of activity for RPGaDay 2015, I have been pressed for time to post … Continue reading

Speaking in Tongues

This is a post about terms and their influence on comprehension. I suppose if I were to allow the deep pit of pessimism in me to hold sway over my perspective, I would just stop writing now because whatever I share here may ultimately be misunderstood by a significant percentage of people who read it – especially … Continue reading

Luther Arkwright ~ part 3: Mechanics

This third of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at a sampling of mechanics and attributes for expanding the solid foundation of the RuneQuest 6th Edition core rules into  a modern or futuristic setting, as well as a look at the system for including learned mystical abilities. Dependencies One of … Continue reading

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