Playing Proactively – A rant?

As both a player and a GM, I have learned that one thing I like is for the characters to improve beyond their traits and skills. I love it when they build up a network of contacts and resources which make them so much more than an operator in that world –  they become a … Continue reading →

Snap, Crackle, and Pulp

Last week I took a step away from my pulp projects to catch up on book-keeping in my other games. This week, I have a clearer sense of what I want to do with my part of our shared HEX campaign, and how I want to accomplish it. As a player in Pulp Action games … Continue reading →

Mechwarrior: Running a Time of War ~ pt.4

I took most of this week off from my pulp-related projects, and spent extra time catching up on the game logs for my Mechwarrior PBeM, and fleshing out the next stages of the Hair of the Dog campaign. I think the most common complaints about play-by-post gaming tend to be about interruptions in the posting … Continue reading →

The 2-Hour Fuse: How NOT to run Pulp Adventures

Over the last few weeks, I have been gearing up to run the first session of Hollow Earth Expedition for my game group here in Seoul. This past Sunday was our trial run, and the playtest of a one-shot introductory scenario based in Shanghai that I have been writing with intent to share with other … Continue reading →

Thanks for the memories~

When I think about this hobby of ours and what it is that keeps me involved with it decade after decade, through feast and famine, I guess it comes down to three little things. I say little, but sometimes, the smallest things have the most significance. I’m in my 40s now, and there are lots … Continue reading →

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