Making World-Building Memorable

Reality is what I make of it February’s RPG Blog Carnival is being hosted by Evil Machinations, and deals with World-Building – something which ranges from a labour of love for some GMs, but for others is a nightmarish task better left to professionals. In my experience, populating a game world of my own design … Continue reading

The GM of Many Parts

Running Campaigns with multiple GMs. One of the most memorable campaigns I have ever been involved with was also one of the most complicated. The campaign, a Vampire: The Dark Ages Chronicle, was run by 4 GMs, started with 8 players, grew to 13 at its peak, had countless NPCs, and as events took their … Continue reading

Pulp Time

If I could only have gotten here sooner, I might have prevented this As I have mentioned many times in posts on this blog, I have a difficult time maintaining the breathless pace of heroic action I feel is required for great ‘pulp’ gaming. Whether this be of the mysterious vigilante variety, or that of … Continue reading

Let those with eyes see…

Have you ever noticed that something which was initially off-putting about a system may become a favoured aspect of that setting once you really get into things? I think this is the quieter cousin of the brash and well-known truth that often the things that first draw us to something become the very things which … Continue reading

Ready to Explore~

Over the weekend, what used to be my regular gaming group assembled over lunch to discuss getting back into the swing of actually playing around the same table in the same room again. It has been too long. While PBeM and games over Messenger have enabled us to keep certain games moving along at a … Continue reading

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