Serial Settings 1: Ubiquity ~ Week 40

The entry this week for Serial Setting 1 for Ubiquity adds a new layer of mystery to the beautiful yet deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 40) South Pacific Anomaly, South Pacific The … Continue reading

Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 9

This entry finishes Act IV of the first story of our ongoing Mechwarrior campaign set in 3028. This post continues the ‘behind the scenes’ look at A Time of War, showing how the Hair of the Dog campaign, set in the brilliant Battletech Universe and using Catalyst Game Labs’ RPG rules, is being conducted as a PBeM. If you are … Continue reading

GM: The Core Principles

People are Seemings

Two themes “out there” this week caught my eye, mostly because they blend together quite well, but then the rallying of quite a few other blogs around the call to Build a Better GM effectively made up my mind about what I would write about this week: the core principles of being a GM The … Continue reading

Serial Settings 1: Ubiquity ~ Week 39

The entry this week for Serial Setting 1 for Ubiquity adds a pending reason to compel adventurers, explorers, and record-breakers to make the journey to the beautiful yet deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or … Continue reading

Hair of the Dog PBeM Report ~ 5.4d Alexandre

BATTLETECH: A TIME OF WAR RPG Campaign: Hair of the Dog Story 1: Running with the Big Dogs Act 4: Bites, Scene 9 – Casing and Entering – PoV – Alexandre ‘Luckjaw’ Lechasseur Thursday, November 27, 3028 Beasville, Ward Marik Museum of Military History 7:58 PM GM After a difficult and very personal interview with the HR committee for … Continue reading

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