Serial Settings 1: Ubiquity ~ Week 42

The entry this week for Serial Setting 1 for Ubiquity further details an aspect of the anomaly responsible for many of the mysteries of the beautiful yet deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth … Continue reading

Mechwarrior PBeM report 6 ~ Report from the Front 1

As of today we have entered into the tenth turn of mech combat in my Time of War PBeM campaign, Hair of the Dog. So far, events in the battle have been characterized by chaos, the suddenly shifting tides of fortune and fate, and maintaining cohesion in the face of too many obstacles to count. … Continue reading

I Created a Dragon!

It takes a lot to make me resort to creating a house rule. That said, I tend to make my own rules all the time. Come again? I am not sure if it is my experience starting with Basic D&D, or if it is just another inexplicable element of my character, but I have noticed … Continue reading

Serial Settings 1: Ubiquity ~ Week 41

The entry this week for Serial Setting 1 for Ubiquity further details an aspect of the anomaly responsible for many of the mysteries of the beautiful yet deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth … Continue reading

Old Mechwarrior shares old houserules

wallpaperpimper.com

About a thousand years ago, a good friend* and I cobbled together our own house rules for our ongoing Battletech group. Inspired mainly by our growing use of 3D terrain, the desire to incorporate more roleplay, and my love of Starfleet Battles, the system addressed some things which crop up for long-term players, but frequently … Continue reading

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