Adjudication 2 ~ The Will

If you were running a game with a mechanic to represent Willpower or Resolve, and I am thinking specifically of Storyteller in this case, where the use of the trait allows the character to void GM fiat for a period of time (resist Frenzy, etc) how would you deal with a  situation like the following: … Continue reading →

Generation Games ~ Pt.3

If we are to have heroes, we must have challenges for them to overcome.  In a Generation or Legacy game, the quest is handed down through the years, and so by extension are the challenges. Arranging this takes a fair bit of work both to ensure the ongoing survival of the challenge, whatever form it … Continue reading →

Always say, ‘Yes…’

Honestly, this little piece of contested GM advice is one of the few issues debated online that I feel has strong arguments on both sides. I am certain that there is a clear and distinct genesis for this idea, but I am most familiar with the form it took from the lineage of players who … Continue reading →

The Goals of an RPG, or the R.P.G’s of gaming

If it’s not fun, don’t play. -One-Eyed Man I imagine we all agree with the preceding statement unless we have issues with masochism or other self-interest eschewing disorders. That said, I have been coming across repeated statements ‘out there’ that the purpose of the GM in an RPG, and by extension an RPG’s ultimate goal, … Continue reading →

Inspiration Challenge ~ 1

I often have story or campaign ideas come to me in a flash of inspiration, which if I am able to retain them long enough to flesh it out on paper, can become fully-fledged settings and campaigns. One of the things which can serve as fuel for inspiration for me is music. I thought it might be … Continue reading →

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