Posted by Runeslinger on September 21, 2012 · 6 Comments
It has been ages since I posted about my Mechwarrior campaign. There has been a lot to say, some of which ended up in Shadowscasts 6 and 7, but there has been a lack of time to do much more than that. To make a long story short, we put the campaign on Indefinite Hiatus. … Continue reading →
Category A Time of War, A Time of War Actual Play, Battletech, Battletech / Mechwarrior, Campaign Recaps, Live Game Report, Mechwarrior Live Game Reports, Preparation and Preparedness, The Blog, Themes and Intentions · Tagged with Battletech, campaign change, Games, gaming, Mechwarrior, Roleplay, Star League, Succession War
Posted by Runeslinger on September 16, 2012 · 5 Comments
The latest episode of Shadowscast lacks guest stars, open-ended questions, gloom, and pre-cursors to massive flooding. Sorry~ What it does have are three segments, and those segments focus on Korea as a game setting, restarting a campaign you have put on hiatus, and a short actual play clip of Leviathans. Sharp-eyed observers will note it … Continue reading →
Category A Time of War, Battletech / Mechwarrior, Leviathans, Reports, Shadowscast · Tagged with A Time of War, Aerial torpedo, Games, Leviathans, Roleplay, Shadowscast, tabletop gaming
Posted by Runeslinger on September 11, 2012 · 5 Comments
The phrase ‘alien geometry’ conjures up a lot of bizarre images when given time and space in our fragile, human, thought continuities… even after we graduate from school. To some of us, standard geometry can get pretty alien. In Korea, particularly older parts of Seoul, even those with a firm grasp of angles and armed … Continue reading →
Posted by Runeslinger on September 1, 2012 · 2 Comments
This week we have a seed for All for One: Regime Diabolique. I have been participating in another Adventure Seeds project on the Triple Ace forum, and so many ideas have been taking shape, not all of which are appropriate for the format required. The result, of course, is one presented here for this week’s … Continue reading →
Posted by Runeslinger on August 27, 2012 · Leave a Comment
Our Mutant City Blues campaign started off with a brief out-of-character discussion about how the Heightened Crimes Unit would be represented in Montreal, an overview of altered history and the future’s altered history, a primer on changes in Montreal, and then we segued into the Google Drive Document for the start of in-character play. That we are doing … Continue reading →
Category Live Game Report, Mutant City Blues, Technical Questions, The Blog · Tagged with Character creation, Character Development, GUMSHOE System, Mutant City Blues, pelgrane press, Play-by-mail game, Role-playing game, setting development