Iconic Heroes – part 2

As all the players I can reasonably expect to enter the game, should the campaign survive the design phase, have seen Heroes, I suspect that I will dispense with origin stories. Such things can be set firmly in the hands of the players to relate. I think the focal point should rest on the development … Continue reading

Iconic Heroes – part 1

I recently watched the first season of Heroes again. While I was watching, I took notes about things which I really liked when the show was new, and before it wandered off in directions I found to be less-satisfying as a viewer. I appreciate the sense of wonder and confusion which permeates the early episodes, … Continue reading

Random Encounter: The Analyst’s Couch

His name is known throughout the land, and his tales are oft-repeated in the taverns and quiet spaces of many neighbouring lands. His exploits are legendary… and becoming legends. If he were here, the very ground would shake beneath his booted feet. He lives in the keep on the hill, overlooking Ogre Pass. When he is not … Continue reading

Generation Games ~ Pt.3

If we are to have heroes, we must have challenges for them to overcome.  In a Generation or Legacy game, the quest is handed down through the years, and so by extension are the challenges. Arranging this takes a fair bit of work both to ensure the ongoing survival of the challenge, whatever form it … Continue reading

Generation Games ~ pt.2

Before investing a large amount of time and effort in laying out the complete framework of a Generation or Legacy Game, I find it is best to consider the unifying concept or theme which will bridge the gaps in each generation to link each period together, and using that, work with your players to generate … Continue reading

  • Revelations of Glaaki

  • Invocation

    Do not summon up that which you cannot also put down:

    runescastshadows at the intersection of Google and Mail.

    Find us on Google+

  • Role-Playing Stack Exchange