The Imbalance Principle
Posted by Runeslinger on September 15, 2010 · 6 Comments
Prologue: Due to a lack of clarity on my part in a post earlier this week, I find myself with a new post to write. The topic isn’t new, and I have referred to it in passing before, but in this entry, we will drag the bastard out into the sunlight and see what happens. … Continue reading →
Iconic Heroes – part 2
Posted by Runeslinger on September 8, 2010 · Leave a Comment
As all the players I can reasonably expect to enter the game, should the campaign survive the design phase, have seen Heroes, I suspect that I will dispense with origin stories. Such things can be set firmly in the hands of the players to relate. I think the focal point should rest on the development … Continue reading →
Category Casting the Shadows, Icons, Preparation and Preparedness, Running Games, Themes and Intentions · Tagged with Icons, role-playing, roleplaying, RPG, running games, setting development
Iconic Heroes – part 1
Posted by Runeslinger on September 7, 2010 · 2 Comments
I recently watched the first season of Heroes again. While I was watching, I took notes about things which I really liked when the show was new, and before it wandered off in directions I found to be less-satisfying as a viewer. I appreciate the sense of wonder and confusion which permeates the early episodes, … Continue reading →
Category Casting the Shadows, Icons, Preparation and Preparedness, Running Games, Themes and Intentions · Tagged with Icons, roleplaying, RPG, running games, setting development, Thoughts
Random Encounter: The Analyst’s Couch
Posted by Runeslinger on August 26, 2010 · 2 Comments
His name is known throughout the land, and his tales are oft-repeated in the taverns and quiet spaces of many neighbouring lands. His exploits are legendary… and becoming legends. If he were here, the very ground would shake beneath his booted feet. He lives in the keep on the hill, overlooking Ogre Pass. When he is not … Continue reading →
Category Casting the Shadows, The Blog, The Gamers, Themes and Intentions · Tagged with Character Development, playing in games, roleplaying
Generation Games ~ Pt.3
Posted by Runeslinger on August 10, 2010 · Leave a Comment
If we are to have heroes, we must have challenges for them to overcome. In a Generation or Legacy game, the quest is handed down through the years, and so by extension are the challenges. Arranging this takes a fair bit of work both to ensure the ongoing survival of the challenge, whatever form it … Continue reading →




