Come Strange Eons, even Cthulhu Campaigns may last

There are a lot of factors working against the Keeper who hopes to have a long-term campaign. Classic scenarios and printed campaigns only serve to highlight this by clearly delineating a set period of time, range of scenes, and tasks to accomplish before one could be said to have reached ‘the end.’ Venerable heavy hitters … Continue reading

The Shrieking Harridan called Technology

Ok, the title is a bit much, but today is a Tuesday that feels like a Monday preceded by a whole week of Wednesdays; please bear with me. I like Science Fiction, and I have greatly enjoyed playing in games of Shadowrun and Trinity, and as I have mentioned elsewhere, I look forward to someday … Continue reading

Palladium Fantasy: a pleasant return ~ part 3

And in the fury of this darkest hour We will be the light You’ve asked me for my sacrifice And I am Winter born -Cruxshadows, Winterborn Unlike most of my games, the initial set-up of this campaign was built around a strong, pre-envisioned arc, while character creation was a mix of random trait generation and … Continue reading

Discomfort, Fear, Terror, and Vast Cosmic Horror, on a dime a day

A blog I have been reading regularly since I started using WordPress (The Black Campbell), mentioned in passing the difficulty of running horror games and that, plus listening to some podcasts of actual games got me thinking about the skills it takes, and the effort that is required to set specific moods in a game session. … Continue reading

SFB meets Prime Directive

This idea has been on my prodigious back-burner for a very long time. The basic idea is to have the game be mostly roleplay using Prime Directive, where the consequences for political ham-handedness can be played out using Starfleet Battles. The scenario I have in mind is like the episode (Friday’s Child, season 2) where … Continue reading

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