Mechwarrior PBeM Report 4a: Hand that Feeds (con’t)

This post continues the dramatized actual play report from the Mechwarrior ‘A Time of War’ RPG campaign ‘Hair of the Dog’ where PBeM Report 3 left off in its description of events as experienced by Lucas ‘Cool Hand’ Rom. For details of the campaign and previous entries detailing the events therein, please start here. Hair … Continue reading →

Turning the Wheel

http://shutupandwhisper.deviantart.com/art/The-Hermit-74339781

This contribution to the March RPG Blog Carnival is really nothing more than a small suggestion which tries to suggest a means of bringing a healthy balance of the interrelationship of living and dying to the stories into which a group invests their time. What sort of game could we have if the characters played … Continue reading →

Serial Settings: Week 15 ~ Ubiquity

This, the 15th weekly instalment of this year’s Serial Setting project, adds more to my slowly developing island setting in the South Pacific, intended for use with Hollow Earth Expedition or Daring Tales of Adventure. Ostensibly a corporate holding off the usual shipping lanes, known to savvier career sailors in the region as a possible refuge between Pitcairn and French Polynesia, the Windlet … Continue reading →

To Live and Die in Roleplay

When I saw the announcement on Campaign Mastery that the RPG Blog Carnival theme for March was an open one covering the breadth of Life and Death in RPGs, my first thought was to wonder how many of the posts will focus on the latter half of the theme.  Despite how much the hobby has grown, it is … Continue reading →

Chasing Escapes

Cold Pursuit

I have been thinking a lot about chase scenes lately as I prepare for the launching of our upcoming pulp campaign. I like chase scenes, particularly when it is the characters that are on the fleeing or escaping end of the chase, but this is much less often the case in heroic action games. To … Continue reading →

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