Iconic Heroes~ part 5
Posted by Runeslinger on September 23, 2010 · Leave a Comment
A friend mentioned what he saw as a potential problem for this game: time manipulation. I was glad of the comment, but as I want to make the game feel as much like the series as possible, I am trying to look at each ability as a potential for a good story, than as a … Continue reading →
Filed under Casting the Shadows, Icons, Preparation and Preparedness, Running Games · Tagged with Icons, running games, setting development
Mechwarrior: Hair of the Dog ~ part 1
Posted by Runeslinger on September 23, 2010 · Leave a Comment
I am not sure what to think about automatically connecting the phrase, It is a time of war, with the Battletech Universe, but I do. As my project to prepare a campaign with a balanced mix of roleplaying and wargaming progresses, I was not unhappy to discover that what amounts to the 4th Edition of … Continue reading →
Filed under Battletech / Mechwarrior, Casting the Shadows, Preparation and Preparedness, Running Games, Themes and Intentions · Tagged with Battletech, Mechwarrior, RPG, running games, setting development, themes
Relearning an Old Favorite~
Posted by Runeslinger on September 20, 2010 · 2 Comments
“Center Torso, possible crit!” Magical words from my first game of Battletech in the summer of ’87 in a basement that smelled of old tires, engine oil, and detergent. Oddly appropriate smells now that I think about it. One moment later, they were followed up by even more magical words forever cementing a love of … Continue reading →
Filed under Battletech / Mechwarrior, Casting the Shadows, Playing in Games, The Blog, The Gamers · Tagged with Battletech, Mechwarrior, playing in games, running games, setting development, The Blog
Rolling for fun and profit~
Posted by Runeslinger on September 16, 2010 · Leave a Comment
A few times in the last year, mainly due to our group’s tendency to switch between a few ongoing campaigns, with the occasional short-term story thrown in for the sake of variety and experimentation, I have had a discussion about the actual application of mechanics for a few of our regular systems. If your experience … Continue reading →
Filed under Playing in Games, Preparation and Preparedness, Running Games, Technical Questions, The Blog, The Gamers · Tagged with playing in games, role-playing, roleplaying, running games, Thoughts
The Imbalance Principle
Posted by Runeslinger on September 15, 2010 · 6 Comments
Prologue: Due to a lack of clarity on my part in a post earlier this week, I find myself with a new post to write. The topic isn’t new, and I have referred to it in passing before, but in this entry, we will drag the bastard out into the sunlight and see what happens. … Continue reading →





