Posted by Runeslinger on November 4, 2010 · 2 Comments
Do not, as some ungracious pastors do, Show me the steep and thorny way to heaven; Whiles, like a puff’d and reckless libertine, Himself the primrose path of dalliance treads, And recks not his own rede. -Hamlet Stirred, not shaken Temptation to the point of corruption is not something which I consider to be easy … Continue reading →
Filed under All for One: Regime Diabolique, Call of Cthulhu, Casting the Shadows, Characters and Support Cast, Running Games, The Blog, The Gamers, Themes and Intentions, WoD ad nauseum · Tagged with Character Development, players, role-playing, roleplaying, running games, The Blog, themes, Thoughts
Posted by Runeslinger on November 3, 2010 · 1 Comment
The campaign is ready to start, with an initial cast of three players. One player is in Aberdeen, Scotland, two in Montreal, Canada, and I am in Seoul, Korea. While there will no doubt be tables in play, it will not be face-to-face in the truest sense of the word. Basic gameplay will be conducted … Continue reading →
Posted by Runeslinger on October 27, 2010 · Leave a Comment
A dear friend, now departed, always used to swear by choosing your players very, very carefully. This morning, as I read this post at Geek Related and again a little while later as it was followed up with this post, I could not help but be reminded of those words. The entries today by mxyzplk … Continue reading →
Posted by Runeslinger on October 19, 2010 · Leave a Comment
I have just gotten back from a week away. Setting scheduled posts through WordPress before I left meant that for the entire time I was away, I didn’t have to spare a thought for gaming or related issues. Now that I am back, trying to clear the dust off that part of my brain, I … Continue reading →
Posted by Runeslinger on October 13, 2010 · Leave a Comment
Character creation in Icons is simple, but limiting it to emulate the type of “super-empowerment” demonstrated in Heroes will add some complications to the process. Using the point build method will certainly make things easier for players, but with that route missing out on the mystery of what power they will have, and considering my … Continue reading →