Saturday Seed ~ 68 (Psychobilly Retropocalypse)
Posted by Runeslinger on September 10, 2011 · 1 Comment
This week’s seed is another for Psychobilly Retropocalypse, mostly because I like the name and mood of the game so much I try to slip it into regular conversation. Such gambits usually fail with the accounting team – humorless bastards. In their honor, I present to you this greasy little seed. The seed The characters, … Continue reading →
Filed under .45 Psychobilly Retropocalypse, Saturday Seeds · Tagged with '45 Psychobilly Retropocalypse, Plot Hooks, roleplaying, Story Ideas
I Created a Dragon!
Posted by Runeslinger on September 7, 2011 · 4 Comments
It takes a lot to make me resort to creating a house rule. That said, I tend to make my own rules all the time. Come again? I am not sure if it is my experience starting with Basic D&D, or if it is just another inexplicable element of my character, but I have noticed … Continue reading →
Filed under Desolation, Running Games, Technical Questions, The Blog, Ubiquity · Tagged with House rule, roleplaying, Ubiquity
Saturday Seed ~ 67 (Brass&Steel)
Posted by Runeslinger on September 3, 2011 · 2 Comments
This week’s seed is for Brass & Steel. Unlike the vast majority of the seeds I post, I have not had the chance to use this seed in actual practice, so it is not a tried and true idea stripped of its specific details and presented as a framework, it is just a framework of … Continue reading →
Filed under Brass&Steel, Saturday Seeds · Tagged with Brass&Steel, Lucid dream, Plot Hooks, roleplaying, Story Ideas
Old Mechwarrior shares old houserules
Posted by Runeslinger on August 30, 2011 · Leave a Comment
About a thousand years ago, a good friend* and I cobbled together our own house rules for our ongoing Battletech group. Inspired mainly by our growing use of 3D terrain, the desire to incorporate more roleplay, and my love of Starfleet Battles, the system addressed some things which crop up for long-term players, but frequently … Continue reading →
Filed under Battletech, Battletech / Mechwarrior, Running Games, Star Fleet Battles, The Blog · Tagged with Battletech, Battletech Universe, roleplaying
GM: The Core Principles
Posted by Runeslinger on August 24, 2011 · 4 Comments
Two themes “out there” this week caught my eye, mostly because they blend together quite well, but then the rallying of quite a few other blogs around the call to Build a Better GM effectively made up my mind about what I would write about this week: the core principles of being a GM The … Continue reading →
Filed under Characters and Support Cast, Preparation and Preparedness, Running Games, The Blog, Themes and Intentions · Tagged with Gamemaster, Non-player character, Role-playing game, roleplaying, running games






