Saturday Seed ~ 107 (Leagues of Adventure)

This week’s seed is for the exciting new release by TAG for Ubiquity, Leagues of Adventure. It is a campaign-starter seed, that would best be run for characters of  intellectual and social dispositions as opposed to the physical. The seed The characters are recruited for their various specialties, connections, memberships, and so on. Assistance is recruited … Continue reading

The Thrill of Victory and the Agony of Conversation

It would be foolish to contest that our hobby grew out of the war games community. How far, however, has it grown? A quick tour of the ever-growing spectrum of RPG blogs will suggest that what growth there has been is not without some serious backsliding into the hobby’s primordial ooze. When virtually every discussion … Continue reading

The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 5

Campaign: The Light that Never Warms  Story Two: I Came for the Waters Session 1 Turning Trouble’s Tables This is the fifth installment of reports for my current face-to-face campaign using Triple Ace Games’ fantastic All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th … Continue reading

Saturday Seed ~ 106 (Blue Planet)

This week’s seed is for Blue Planet. It is another extremely small seed, and would best be run with human characters new to Poseidon, or with very unassuming appearances. The seed One of the characters (or a person near them physically at the time the scenario starts) is mistakenly marked by ecoterrorists as having overheard details … Continue reading

Review: Leagues of Adventure

http://www.centennialofflight.gov/essay/Lighter_than_air/dirigibles/LTA9G1_hi.jpg

Produced by Triple Ace Games and using Exile Game Studio’s Ubiquity System, Leagues of Adventure is a broad-shouldered yet elegant game set in the age of Victoria and the brave new world of Stream-that-never-was, opening new vistas, charting new courses, and shining light on forgotten places. It is consulting detectives, daring inventors, challengers of convention, firsts-to-do, culture-clashing, mind and … Continue reading

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