The Podcast- On #RPGaDAY2026 Days 17-31
- On #RPGaDAY2026 So far: Days 1-16
- #RPGaDAY2026 and some Brief Updates
- On Suspected Inspirations for the Delta Green RPG with Jason Connerley
- A friendly conversation about natural-feeling characters with SettingFirstRPG
- A Friendly Conversation on Character Social Inequality in RPGs
- A Frightfully Cheerful Conversation on Horror and Comedy
- On the idea of a "Better Game"
- On what might be in a name, and Listener Calls
- Biting the Bullet with Jason Hobbs [video]
Hooded Lantern
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Whispers in Darkness
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Saturday Seed – 11 (Aces & Eights)
This is another small, small seed for Aces & Eights. There is something magical about westerns, isn’t there? It could also work very well with Serenity, or perhaps even a fantasy game, but I see six-guns when I think of it… The choice, as always, is yours. Today’s seed is a bit different than the … Continue reading →
Filed under Aces & Eights, Palladium Fantasy, Saturday Seeds, Serenity · Tagged with Aces & Eights, Plot Ideas, Serenity/Firefly, Story Hooks
Palladium Fantasy: My turn behind the dice ~ The Mercenary
The Mercenary: Throughout most of my time as a player, I have eschewed playing non-humans as a character. While I did have a few half-elves in the very early days, I quickly felt a sort of dissatisfaction with this as, for the most part, it was more being human-in-a-rubber-suit than representing a different species and … Continue reading →
Filed under Characters and Support Cast, fiction, Palladium Fantasy, Playing in Games · Tagged with Character Development, Palladium Fantasy, playing in games
Adjudication 2 ~ The Will
If you were running a game with a mechanic to represent Willpower or Resolve, and I am thinking specifically of Storyteller in this case, where the use of the trait allows the character to void GM fiat for a period of time (resist Frenzy, etc) how would you deal with a situation like the following: … Continue reading →
Filed under Running Games, Technical Questions, WoD ad nauseum · Tagged with running games, World of Darkness
Palladium Fantasy: My turn behind the dice – The Druid
The Druid: A million or so years ago when I played AD&D, I used to be quite fond of druids, and their representation within that system. As I reacquainted myself with Palladium, and got to know its 2nd Edition, I skipped over the druid repeatedly in favour of looking up other things. When Kyrei mentioned … Continue reading →
Filed under Characters and Support Cast, Palladium Fantasy, Playing in Games · Tagged with Character Development, Palladium Fantasy, playing in games
Palladium Fantasy: My turn behind the dice ~ The Palladin
The Palladin: Yes – I, like most Palladium players, am aware that the real-world word, ‘paladin’ has but a single ‘l’. As soon as the world presented in this fantasy game becomes real, I will consider that extra ‘l’ a serious threat to the sanctity of the English language on a par with hip-hop lyrical … Continue reading →
Filed under Characters and Support Cast, Palladium Fantasy, Playing in Games · Tagged with Character Development, Palladium Fantasy, playing in games
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- From a certain point of view… On RPGs.
- #RPGaDAY: Day 31 – Edge (Ability; Fair; Continuum)
- #RPGaDAY2026 – Some Memorable Responses
- #RPGaDAY: Day 30 – Pride (Emotion; Blessed; Space: 1999)
- #RPGaDAY: Day 29 – Labor (Emotion; Effort; Space: 1999)
- #RPGaDAY: Day 28 – Devotion (Emotion; Charity; Space: 1999)
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Bletherad Public Library
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