Saturday Seed – 11 (Aces & Eights)

This is another small, small seed for Aces & Eights. There is something magical about westerns, isn’t there? It could also work very well with Serenity, or perhaps even a fantasy game, but I see six-guns when I think of it…  The choice, as always, is yours. Today’s seed is a bit different than the … Continue reading

Palladium Fantasy: My turn behind the dice ~ The Mercenary

The Mercenary: Throughout most of my time as a player, I have eschewed playing non-humans as a character. While I did have a few half-elves in the very early days, I quickly felt a sort of dissatisfaction with this as, for the most part, it was more being human-in-a-rubber-suit than representing a different species and … Continue reading

Adjudication 2 ~ The Will

If you were running a game with a mechanic to represent Willpower or Resolve, and I am thinking specifically of Storyteller in this case, where the use of the trait allows the character to void GM fiat for a period of time (resist Frenzy, etc) how would you deal with a  situation like the following: … Continue reading

Palladium Fantasy: My turn behind the dice – The Druid

The Druid: A million or so years ago when I played AD&D, I used to be quite fond of druids, and their representation within that system. As I reacquainted myself with Palladium, and got to know its 2nd Edition, I skipped over the druid repeatedly in favour of looking up other things. When Kyrei mentioned … Continue reading

Palladium Fantasy: My turn behind the dice ~ The Palladin

The Palladin: Yes – I, like most Palladium players, am aware that the real-world word, ‘paladin’ has but a single ‘l’. As soon as the world presented in this fantasy game becomes real, I will consider that extra ‘l’ a serious threat to the sanctity of the English language on a par with hip-hop lyrical … Continue reading

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