Iconic Heroes – part 1

I recently watched the first season of Heroes again. While I was watching, I took notes about things which I really liked when the show was new, and before it wandered off in directions I found to be less-satisfying as a viewer. I appreciate the sense of wonder and confusion which permeates the early episodes, … Continue reading

Window on the World

From the perspective of being the GM, which of the following descriptive passages do you think works best? A As you look across the bridge, thousands of metres above the frozen surface of the river, the wind slices through your clothing like a sharp blade. The cold penetrates your flesh with a chill deeper than … Continue reading

Saturday Seed – 14 (Call of Cthulhu)

This seed is being planted for Call of Cthulhu. I prefer to run CoC in the ‘20s but this seed is for a 1990’s or modern era. Although the presentation of this story kernel is quite short, I think that this idea could easily grow into a full-fledged campaign if the villain catches the interest … Continue reading

Seasoning Ashes to Taste

As a GM or player, how important is the system to you? For the past few weeks, I have been trying quite hard to get into Burning Wheel. I don’t have that much time to go over new game systems at the best of times, and less time to try to run them, but from … Continue reading

Saturday Seed – 13 (Pulp Adventure)

This seed is for pulp-oriented games. As this entry is lucky 13, let’s not discriminate! This will work most convincingly with characters who travel and explore the world, are known to be people of action, and who are not above engaging in daring adventures with violent encounters and exchanges of gunfire. At least a few … Continue reading

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