Saturday Seed – 8 (Serenity)
This seed is being planted for Serenity. If your group of characters is shipless, or otherwise does not engage in much world hopping, please disregard this entry, it will be of no gorram use to you and yours,了解? The Seed: “It’s getting so’s a fella can’t tell who’s who anymore!” Theme: misdirection, lies, deceit, dishonesty, … Continue reading
Come Strange Eons, even Cthulhu Campaigns may last
There are a lot of factors working against the Keeper who hopes to have a long-term campaign. Classic scenarios and printed campaigns only serve to highlight this by clearly delineating a set period of time, range of scenes, and tasks to accomplish before one could be said to have reached ‘the end.’ Venerable heavy hitters … Continue reading
Saturday Seeds – 7 (Aces & Eights)
This week’s seed is being planted for Aces & Eights This is a short and sweet set-up. The group has gone to the lone bank in town with an employer to get paid for work done. Unless you are building on a previous set-up, this can just be payment for something simple, with nothing untoward … Continue reading
Encumbrance and the GM
In my nearly 30 years of gaming, I have gone through predictable extremes in regard to printed RPG materials. I began as an extreme minimalist, drifted into dabbling, exploded into completionism, and am currently scaling back to minimalism (with some effort). Perhaps the single most important reason for this reduction is space. My game collection … Continue reading




