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Game for the Holidays

I have just gotten back from a week away. Setting scheduled posts through WordPress before I left meant that for the entire time I was away, I didn’t have to spare a thought for gaming or related issues. Now that I am back, trying to clear the dust off that part of my brain, I … Continue reading →

Saturday Seed – 20 (All for One)

All for One has inspired me, stoking the fires of imagination to a fever pitch, so this seed will also bear fruit for games of swords and the men who wield them for ideals, honour, and loyalty. The Seed: A quote often heard around the gaming table, and often abused by sword enthusiasts is “Hello! … Continue reading →

Iconic Heroes: Approaching Characters

Character creation in Icons is simple, but limiting it to emulate the type of “super-empowerment” demonstrated in Heroes will add some complications to the process. Using the point build method will certainly make things easier for players, but with that route missing out on the mystery of what power they will have, and considering my … Continue reading →

Getting in your own way

A game, when it is going well, has a certain flow to it, almost a cadence. Unlike a scripted tale, however, story beats are not always, or at least not entirely in your hands. I have purchased but not yet read the inimitable Robin Laws’ renowned treatise on this issue, Hamlet’s Hit Points, and wish … Continue reading →

Saturday Seed – 19 (All for One)

This seed has been planted for All for One: Regime Diabolique, and I am certain it will grow well, and flourish into an enormous tree with many branching stories as it is to be set in Paris, and as everyone knows, the streets of that noble city are lined with so much fertilizer produced by … Continue reading →

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