Saturday Seed – 14 (Call of Cthulhu)

This seed is being planted for Call of Cthulhu. I prefer to run CoC in the ‘20s but this seed is for a 1990’s or modern era. Although the presentation of this story kernel is quite short, I think that this idea could easily grow into a full-fledged campaign if the villain catches the interest … Continue reading

Seasoning Ashes to Taste

As a GM or player, how important is the system to you? For the past few weeks, I have been trying quite hard to get into Burning Wheel. I don’t have that much time to go over new game systems at the best of times, and less time to try to run them, but from … Continue reading

Saturday Seed – 13 (Pulp Adventure)

This seed is for pulp-oriented games. As this entry is lucky 13, let’s not discriminate! This will work most convincingly with characters who travel and explore the world, are known to be people of action, and who are not above engaging in daring adventures with violent encounters and exchanges of gunfire. At least a few … Continue reading

Random Encounter: The Analyst’s Couch

His name is known throughout the land, and his tales are oft-repeated in the taverns and quiet spaces of many neighbouring lands. His exploits are legendary… and becoming legends. If he were here, the very ground would shake beneath his booted feet. He lives in the keep on the hill, overlooking Ogre Pass. When he is not … Continue reading

On this battlefield, no one wins

In a few weeks, I will be engaged in playing a game wherein, due to a lack of time and players with compatible schedules, the GM and I have decided to employ a variant of troupe-style play that I haven’t really had to use since I was first introduced to gaming (which was just after … Continue reading

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