About Serial Setting 1 – Ubiquity

For 1 year, between December 1, 2010 and November 30, 2011, I will be detailing a setting for a ‘pulp adventure’ setting suitable for Hollow Earth Expedition, Daring Tales, and the like, using the Ubiquity rules. The time period will be a loose ‘end of the 30’s’ for easier customization and use by other groups, … Continue reading

Saturday Seed – 26 (All for One)

This week’s seed is for All for One… mostly because I cannot get the game out of my head, despite all the wild Battletech action going on in my campaign. This idea is perhaps best for a small group or perhaps even a solo story thread. I feel it is most appropriate for an inexperienced … Continue reading

Mechwarrior: Running ‘A Time of War’ Pt.2

As has been mentioned several times in several posts over the last several weeks, I have been running the new Mechwarrior RPG as a play by e–mail game. When I decided to undertake this project, my technical goal was to try to find a way to generate a feeling of anticipation and excitement comparable to … Continue reading

Next stop: Grave Wisdom~

Unusual Suspects

Rick sold the Cafe and the real adventure began. Sometimes, a person just has to stay up late, turn out the lights, and wrap themselves in the flickering light show of accidental greatness. Rick (often): I stick my neck out for nobody. With stacks of games about me, my dog asleep at my side on … Continue reading

Saturday Seeds – 25 (Mechwarrior)

This seed is being potted for ‘A Time of War,’ the excellent new edition of the Mechwarrior RPG. Now that I am embroiled in a campaign using this system, all sorts of ideas are starting to surface, some of which are much better and less work than the one I actually opted to use for … Continue reading

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