The Podcast- On #RPGaDAY2026 Days 17-31
- On #RPGaDAY2026 So far: Days 1-16
- #RPGaDAY2026 and some Brief Updates
- On Suspected Inspirations for the Delta Green RPG with Jason Connerley
- A friendly conversation about natural-feeling characters with SettingFirstRPG
- A Friendly Conversation on Character Social Inequality in RPGs
- A Frightfully Cheerful Conversation on Horror and Comedy
- On the idea of a "Better Game"
- On what might be in a name, and Listener Calls
- Biting the Bullet with Jason Hobbs [video]
Hooded Lantern
Clipping Service
Whispers in Darkness
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Mechwarrior PBeM Report 2c ~ Hair of the Dog
This actual play report is the dramatized version of Scene 2, Part 1 – as experienced by Velika ‘Blowtorch’ Kadlec. This flashback mech combat scene began in media res on the heels of the introductory scene of the campaign wherein the characters discovered their planet had just been annexed by the forces of the Lyran Commonwealth. For … Continue reading →
Filed under A Time of War, Battletech / Mechwarrior, Mechwarrior Live Game Reports, Running Games · Tagged with Battletech, live report, Mechwarrior, playing in games, roleplaying
Mechwarrior PBeM Report 2b ~ Hair of the Dog
This actual play report is the dramatized version of Scene 2, Part 1 – as experienced by Lucas ‘Cool Hand Luke’ Rom. This flashback mech combat scene began in media res on the heels of the introductory scene of the campaign wherein the characters discovered their planet had just been annexed by the forces of the Lyran … Continue reading →
Filed under A Time of War, Battletech / Mechwarrior, Mechwarrior Live Game Reports, Running Games · Tagged with Battletech, live report, Mechwarrior, roleplaying, running games
Mechwarrior PBeM Report 2a ~ Hair of the Dog
This actual play report is the dramatized version of Scene 2, Part 1 – as experienced by Melvin ‘Mad Dog’ Winters. This flashback mech combat scene began in media res on the heels of the introductory scene of the campaign wherein the characters discovered their planet had just been annexed by the forces of the Lyran … Continue reading →
Filed under A Time of War, Battletech / Mechwarrior, Mechwarrior Live Game Reports · Tagged with Battletech, live report, Mechwarrior
Battletech: Battle Royale 3025
Today’s post owes the entirety of its content to the work of my old comrade in dice, BF Wolfe. My esteemed colleague, and fellow Battletech aficionado, has continued his probe into the mysteries of the sweet science of mechanized combat. The last time we discussed his theories, we looked at his genetic algorithm for evolving … Continue reading →
Filed under Battletech / Mechwarrior, Technical Questions, The Blog · Tagged with BattleMech, Battletech, Board Games, Mechwarrior, Role-playing game, Thoughts
Serial Setting I: Ubiquity ~ Week 1
Overview: -27.11, 134.08 The chain of islands known to their current residents as the Windlet Islands, or more lovingly as ‘these accursed rocks’ has no known native name, nor any known history of permanent habitation prior to the establishment of the small community of Windlet about two decades ago. Rumors persist of an earlier settlement … Continue reading →
Filed under Casting the Shadows, Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with Daring Tales, Hollow Earth Expedition, Plot Ideas, roleplaying, Story Hooks, Ubiquity
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Livre d’Eibon
- From a certain point of view… On RPGs.
- #RPGaDAY: Day 31 – Edge (Ability; Fair; Continuum)
- #RPGaDAY2026 – Some Memorable Responses
- #RPGaDAY: Day 30 – Pride (Emotion; Blessed; Space: 1999)
- #RPGaDAY: Day 29 – Labor (Emotion; Effort; Space: 1999)
- #RPGaDAY: Day 28 – Devotion (Emotion; Charity; Space: 1999)
Colours out of Space
Bletherad Public Library
Splats
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