Mechwarrior: Running ‘A Time of War’ Pt.2
As has been mentioned several times in several posts over the last several weeks, I have been running the new Mechwarrior RPG as a play by e–mail game. When I decided to undertake this project, my technical goal was to try to find a way to generate a feeling of anticipation and excitement comparable to … Continue reading
Saturday Seeds – 25 (Mechwarrior)
This seed is being potted for ‘A Time of War,’ the excellent new edition of the Mechwarrior RPG. Now that I am embroiled in a campaign using this system, all sorts of ideas are starting to surface, some of which are much better and less work than the one I actually opted to use for … Continue reading
Mechwarrior: Running A Time of War
Play began for my Mechwarrior Campaign, ‘Hair of the Dog‘ a little over a week ago. We are nearing the end of the second major scene in the first story, and I expect there to be four more scenes before that story is done. Each scene in the campaign will deal with one significant event, … Continue reading





