Mechwarrior PBeM report I: Hair of the Dog

The following is a dramatization of the first scene of a Mechwarrior RPG campaign played by e-mail using the Time of War rules (4th Edition) published by Catalyst Game Labs. Cast of Characters Mel “Mad Dog” Winters  Current Rank: 1st Lieutenant Age: 30 Eyes: Blue Hair: Black caucasian Accent: A very “standard” sort of English … Continue reading

Saturday Seed – 24 (Serenity)

This week’s seed is for Serenity, for groups centered around a nomadic life aboard a ship. The Seed: As a complication in a regular scenario, have the crew stumble across a derelict, (‘Cause, who doesn’t like a good derelict ship drifting by?) which from the looks of things, might have been drifting for quite some … Continue reading

Review: All for One ~ Regime Diabolique

Produced by Triple Ace Games and using Exile Game Studio’s Ubiquity System, All for One: Regime Diabolique is a powerful force for sword-wielding, insult-tossing, chandelier-swinging, musket-firing, honor-defending, King-Crown-and-Country-saving, wench-wooing, dice-chucking fun. If you don’t believe me, call your seconds and we will settle this like fictional characters. You can be D’Artagnan, and I will be… … Continue reading

PBeM report 9 – Long Winter Shadows ~ A Single Step

Please enjoy this ninth and final instalment of A Single Step, the first in a series of stories called Long Winter Shadows, detailing the early years of the wizard, Marlin Tyrell, and his quest to regain his lost birthright. This last instalment is entitled: Luna Beach~ While you have often been drifting along, supported by … Continue reading

Ubiquity in Use: Weak Characters?

Are starting characters weak or just misunderstood? To answer this question for myself, I have decided to build two characters for All for One, then show them in use in standard genre scenes Character One: Gerard DeMoutiers, King’s Musketeer Although as a swordsman I tend to shy away from building characters with that archetype for … Continue reading

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