Saturday Seed ~ 48 (Aces & Eights)

This week’s seed is for Aces & Eights. I haven’t posted one for this incredible game for a while. I wrestled a bit with posting a seed for All for One, or Call of Cthulhu instead, but this week the trail-weary gunfighters beat the cocky sword slingers and doomed librarians. The Seed A small township, … Continue reading →

Buddha was not a roleplayer

I think attachment is of vital importance in helping a campaign generate the kind of self-sustaining momentum which can lift it from a mere activity to something special. Attachment, a subset of feelings and reactions in the larger concept of Investment is something which occurs to a large degree on the players’ side of the … Continue reading →

Serial Setting 1:Ubiquity ~ Week 21

The fifth month of this year’s Serial Setting for Ubiquity draws to a close with a new campaign hook, another mysterious resident of the Windlet Islands, and a new location on Lysette Isle. This series of posts is intended to provide a usable setting for busy GMs looking to run Daring Tales of Adventure or Hollow Earth Expedition. … Continue reading →

Saturday Seed ~ 47 (Blue Planet)

This week’s seed is for the beloved but often neglected Blue Planet. This seed is very open-ended and part of its charm is its vagueness and potential to go unresolved forever. Some things in life, particularly life as defined by the awesome majesty of the inscrutable ocean, are better that way. The Seed Imagine a … Continue reading →

Playing Proactively – A rant?

As both a player and a GM, I have learned that one thing I like is for the characters to improve beyond their traits and skills. I love it when they build up a network of contacts and resources which make them so much more than an operator in that world –  they become a … Continue reading →

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