Saturday Seed ~ 172 (Nephilim)

This exceedingly short seed is for the occult-themed roleplaying game, Nephilim, originally produced in French by Multisim and licensed for production and further development by Chaosium. The seed Something hidden is found in something old and familiar, and what is done with it makes all the difference. Planting the seed There are a few routes … Continue reading

Saturday Seed ~ 171 (A Time of War)

This efficiently short seed is for Catalyst’s mechwarrior RPG, A Time of War, and should work well for character groups of mercs or merchants. The seed The contract for your company’s ground-based, fixed storage space has been terminated, and local conditions are not conducive to easy protection of your turfed goods nor the procurement of … Continue reading

Games that don’t happen

Life has a lot of ways of nudging events so that games don’t happen. There are periods where we can confound life’s intent to spoil our fun and gratification, but that still leaves a lot of time where life wins. Living in Korea was once a source of gamelessness for me, but I learned how … Continue reading

Saturday Seed ~ 170 (Pendragon)

This seed is for Pendragon, now handled by Nocturnal, and should provide the skeleton for a few sessions of play during a period of tension and slow build toward large-scale conflict. The seed A Knight Vassal of small renown, only perhaps known to the player knights but possessed of unflagging courage and good disposition has … Continue reading

Saturday Seed ~ 169 (Shadowrun)

This seed is being presented in response to my recent weeks of jetting about the globe and my gradual progress through the fifth edition of Shadowrun. This seed has no special requirements for any particular edition, but may be more fulfilling in editions where penetration of the facility would be required for success. The seed … Continue reading

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