All for One: Magic most Foul~

The inclusion of magic in its myriad period forms in All for One, expands the possibilities for the setting immensely, and will do much for adding elements of investigation, demonstration of guilt, and debate about intentions and the very nature of human understanding of the organization of the universe. Even in the Three Musketeers, a … Continue reading

All for One: To Arms!

 “And now you are assembled, gentlemen,” said D’Artagnan, “permit me to offer you my apologies. At this word apologies, a cloud passed over the brow of Athos, a haughty smile curled the lip of Porthos, and a negative sign was the reply of Aramis. “You do not understand me, gentlemen,” said D’Artagnan, throwing up his … Continue reading

Download like a Buccaneer

I made pretty extensive use of the Talk Like a Pirate sale at Drivethrurpg although I did not come across nor hunt for all the treasure chests. I was fairly focused in my approach to perusing the site and subsequently purchasing particular items. I had a three day holiday in which to slowly assess what I … Continue reading

All for One: The Importance of Social Combat

I will clap my hands three times, you full moon! On the third clap, I want to see you eclipse yourself! Don’t you find that too often in RPGs, the sheer eloquence and majesty of language used as a weapon, fuelled by passion, ego, and the momentum sparked by the furious pressure of dozens of eyes, … Continue reading

All for One: Regime Diabolique

Although I haven’t read every word in the core book from Triple Ace Games, I can already tell that All for One is one of those games that I hope I get to play, rather than run: I really want to play a character in this setting! This game, compellingly written by Paul ‘Wiggy’ Wade-Williams, … Continue reading

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