The GM of Many Parts

Running Campaigns with multiple GMs. One of the most memorable campaigns I have ever been involved with was also one of the most complicated. The campaign, a Vampire: The Dark Ages Chronicle, was run by 4 GMs, started with 8 players, grew to 13 at its peak, had countless NPCs, and as events took their … Continue reading

Pulp Time

If I could only have gotten here sooner, I might have prevented this As I have mentioned many times in posts on this blog, I have a difficult time maintaining the breathless pace of heroic action I feel is required for great ‘pulp’ gaming. Whether this be of the mysterious vigilante variety, or that of … Continue reading

Part of the whole~

Weak Analogies and Misdirection: I love reading old pulp stories. Even though I live in an apartment with virtually no convenient storage or display space, on the other side of the Earth from the bunker in which all my other cool stuff is kept, I still have literal stacks of pulps from the likes of Maxwell Grant, … Continue reading

Saturday Seed – 13 (Pulp Adventure)

This seed is for pulp-oriented games. As this entry is lucky 13, let’s not discriminate! This will work most convincingly with characters who travel and explore the world, are known to be people of action, and who are not above engaging in daring adventures with violent encounters and exchanges of gunfire. At least a few … Continue reading

Saturday Seeds – 4 (Adventure!)

This week’s seed is for Adventure! The Seed: A mysterious philanthropist throws an expensive charity fundraiser and well-to-do members of your PC group receive intimations about it over a few sessions, and then are mailed invitations to it . Rumors state that unbelievable artifacts from a newly explored South Pacific island will be displayed. Less credible … Continue reading

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