Navigating the Empire, part 1 ~ The Force

This is the first post in a new series of posts about the specific mechanics of the Star Wars RPG from Fantasy Flight Games. It is in an unusual format, however, as its content will be video not text. After a flurry of activity for RPGaDay 2015, I have been pressed for time to post … Continue reading

Speaking in Tongues

This is a post about terms and their influence on comprehension. I suppose if I were to allow the deep pit of pessimism in me to hold sway over my perspective, I would just stop writing now because whatever I share here may ultimately be misunderstood by a significant percentage of people who read it – especially … Continue reading

Luther Arkwright ~ part 3: Mechanics

This third of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at a sampling of mechanics and attributes for expanding the solid foundation of the RuneQuest 6th Edition core rules into  a modern or futuristic setting, as well as a look at the system for including learned mystical abilities. Dependencies One of … Continue reading

Luther Arkwright ~ part 2: Characters

This second of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at character creation in a modern or futuristic context, with the added prospect of psychic abilities (Traits) included.

#RPGaday2015 – Day 1: Most Anticipated RPG

RPGaday is here again, so I know it is August and I am not at GenCon. I am, however, having a succession of good years in gaming, so I am feeling fine. RPGaday, an idea put forward by the Autocratic blog, asks us to start talking to each other on a daily basis on whatever … Continue reading

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