Looting Characters~ October RPG Blog Carnival
Posted by Runeslinger on October 8, 2011 · 2 Comments
This month’s RPG Blog Carnival is once again being hosted by Campaign Mastery, on the theme of Making Loot Part of the Plot. While I do not generally engage in the genres and styles of gaming most commonly associated with the concept of “loot,” I do think that there are many elements to this topic … Continue reading →
Category Playing in Games, Running Games, Technical Questions, Themes and Intentions · Tagged with Blog carnival, Character Development, roleplaying, running games, setting development
Chargen: None of the Above
Posted by Runeslinger on October 4, 2011 · 2 Comments
I don’t like wasting time. Although the excruciating length of some of my blog posts might challenge that statement, I prefer to engage in something meaningful rather than dick around. For this reason, I tend to take special care laying out campaign proposals and character creation options, and expect players to work together to get … Continue reading →
Category Casting the Shadows, Characters and Support Cast, Running Games, The Blog · Tagged with Character creation, Desolation, Role-playing game, roleplaying, RPG
Serial Settings 1: Ubiquity ~ Week 45
Posted by Runeslinger on October 3, 2011 · Leave a Comment
The entry this week for Serial Setting 1 for Ubiquity details a spectacular phenomenon on the beautiful and deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 45) Undiscovered Geyser, Gretel Islet, interior Much … Continue reading →
Category Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with Daring Tales, Hollow Earth Expedition, Plot Ideas, setting development, Story Hooks, Ubiquity
Cthulhu by Frostbite – pt.2
Posted by Runeslinger on September 29, 2011 · 4 Comments
A complaint I have often heard from new CoC Keepers is how to persuade players to “go into the basement.” As others have said before me, you are setting yourself up for failure, or at the very least a predictable and flat encounter if your session is being constructed that way. The trick lies not … Continue reading →
Cthulhu by Frostbite – pt.1
Posted by Runeslinger on September 27, 2011 · 4 Comments
I hate the monster of the week. This was one of several things which drove me away from AD&D into the arms of other games, and I believe it was one of the things which contributed to my way of running Call of Cthulhu. For a successful and ongoing campaign, I believe that character contact … Continue reading →




