Posted by Runeslinger on October 19, 2010 · Leave a Comment
I have just gotten back from a week away. Setting scheduled posts through WordPress before I left meant that for the entire time I was away, I didn’t have to spare a thought for gaming or related issues. Now that I am back, trying to clear the dust off that part of my brain, I … Continue reading →
Posted by Runeslinger on October 13, 2010 · Leave a Comment
Character creation in Icons is simple, but limiting it to emulate the type of “super-empowerment” demonstrated in Heroes will add some complications to the process. Using the point build method will certainly make things easier for players, but with that route missing out on the mystery of what power they will have, and considering my … Continue reading →
Posted by Runeslinger on October 11, 2010 · Leave a Comment
A game, when it is going well, has a certain flow to it, almost a cadence. Unlike a scripted tale, however, story beats are not always, or at least not entirely in your hands. I have purchased but not yet read the inimitable Robin Laws’ renowned treatise on this issue, Hamlet’s Hit Points, and wish … Continue reading →
Posted by Runeslinger on October 6, 2010 · 5 Comments
First Impressions: In an initial run through character creation using Mechwarrior 3rd Edition, and Mechwarrior 4th Edition, those who have kept current with the game line will know that I did not find too many differences in terms of fundamental approach and content. What I did find, though, was a trade-off in terms of how … Continue reading →
Posted by Runeslinger on October 3, 2010 · 1 Comment
The inclusion of magic in its myriad period forms in All for One, expands the possibilities for the setting immensely, and will do much for adding elements of investigation, demonstration of guilt, and debate about intentions and the very nature of human understanding of the organization of the universe. Even in the Three Musketeers, a … Continue reading →