Mechwarrior PBeM Report 2b ~ Hair of the Dog
Posted by Runeslinger on December 3, 2010 · 2 Comments
This actual play report is the dramatized version of Scene 2, Part 1 – as experienced by Lucas ‘Cool Hand Luke’ Rom. This flashback mech combat scene began in media res on the heels of the introductory scene of the campaign wherein the characters discovered their planet had just been annexed by the forces of the Lyran … Continue reading →
Category A Time of War, Battletech / Mechwarrior, Mechwarrior Live Game Reports, Running Games · Tagged with Battletech, live report, Mechwarrior, roleplaying, running games
Serial Setting I: Ubiquity ~ Week 1
Posted by Runeslinger on November 29, 2010 · 5 Comments
Overview: -27.11, 134.08 The chain of islands known to their current residents as the Windlet Islands, or more lovingly as ‘these accursed rocks’ has no known native name, nor any known history of permanent habitation prior to the establishment of the small community of Windlet about two decades ago. Rumors persist of an earlier settlement … Continue reading →
Category Casting the Shadows, Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with Daring Tales, Hollow Earth Expedition, Plot Ideas, roleplaying, Story Hooks, Ubiquity
About Serial Setting 1 – Ubiquity
Posted by Runeslinger on November 29, 2010 · 11 Comments
For 1 year, between December 1, 2010 and November 30, 2011, I will be detailing a setting for a ‘pulp adventure’ setting suitable for Hollow Earth Expedition, Daring Tales, and the like, using the Ubiquity rules. The time period will be a loose ‘end of the 30’s’ for easier customization and use by other groups, … Continue reading →
Mechwarrior: Running ‘A Time of War’ Pt.2
Posted by Runeslinger on November 26, 2010 · Leave a Comment
As has been mentioned several times in several posts over the last several weeks, I have been running the new Mechwarrior RPG as a play by e–mail game. When I decided to undertake this project, my technical goal was to try to find a way to generate a feeling of anticipation and excitement comparable to … Continue reading →
The seeming absence of HR in RPGs
Posted by Runeslinger on November 19, 2010 · 8 Comments
A lot of stories rely on people being in the right place at the right time. While I like that structurally, and enjoy making use of it in various ways and to varying degrees in the games that I play, it really only works once in any given setting… unless you are playing Mage and … Continue reading →
Category Casting the Shadows, Characters and Support Cast, Preparation and Preparedness, Running Games, The Blog · Tagged with players, playing in games, role-playing, roleplaying, RPG, running games, Thoughts




