Mechwarrior: Running ‘A Time of War’ Pt.2

As has been mentioned several times in several posts over the last several weeks, I have been running the new Mechwarrior RPG as a play by e–mail game. When I decided to undertake this project, my technical goal was to try to find a way to generate a feeling of anticipation and excitement comparable to … Continue reading →

The seeming absence of HR in RPGs

A lot of stories rely on people being in the right place at the right time. While I like that structurally, and enjoy making use of it in various ways and to varying degrees in the games that I play, it really only works once in any given setting… unless you are playing Mage and … Continue reading →

Mechwarrior: Running A Time of War

Play began for my Mechwarrior Campaign, ‘Hair of the Dog‘ a little over a week ago. We are nearing the end of the second major scene in the first story, and I expect there to be four more scenes before that story is done. Each scene in the campaign will deal with one significant event, … Continue reading →

Ubiquity in Use: Weak Characters?

Are starting characters weak or just misunderstood? To answer this question for myself, I have decided to build two characters for All for One, then show them in use in standard genre scenes Character One: Gerard DeMoutiers, King’s Musketeer Although as a swordsman I tend to shy away from building characters with that archetype for … Continue reading →

All for One : Methods of Corruption and Coercion

“He who roams the road to ruination must first traverse the trestle of temptation” The Primrose Path That the road to Hell is paved with good intentions, and that the primrose path deludes us with its tantalizing pleasures while we march merrily on to damnation are two things well-known to any who seek to walk … Continue reading →

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