Posted by Runeslinger on November 29, 2010 · 11 Comments
For 1 year, between December 1, 2010 and November 30, 2011, I will be detailing a setting for a ‘pulp adventure’ setting suitable for Hollow Earth Expedition, Daring Tales, and the like, using the Ubiquity rules. The time period will be a loose ‘end of the 30’s’ for easier customization and use by other groups, … Continue reading →
Category Casting the Shadows, Characters and Support Cast, Daring Tales, Hollow Earth Expedition, Preparation and Preparedness, Serial Settings, Ubiquity · Tagged with Daring Tales, Hollow Earth Expedition, Plot Ideas, roleplaying, Story Hooks, Ubiquity
Posted by Runeslinger on November 26, 2010 · Leave a Comment
As has been mentioned several times in several posts over the last several weeks, I have been running the new Mechwarrior RPG as a play by e–mail game. When I decided to undertake this project, my technical goal was to try to find a way to generate a feeling of anticipation and excitement comparable to … Continue reading →
Posted by Runeslinger on November 19, 2010 · 8 Comments
A lot of stories rely on people being in the right place at the right time. While I like that structurally, and enjoy making use of it in various ways and to varying degrees in the games that I play, it really only works once in any given setting… unless you are playing Mage and … Continue reading →
Category Casting the Shadows, Characters and Support Cast, Preparation and Preparedness, Running Games, The Blog · Tagged with players, playing in games, role-playing, roleplaying, RPG, running games, Thoughts
Posted by Runeslinger on November 16, 2010 · 1 Comment
Play began for my Mechwarrior Campaign, ‘Hair of the Dog‘ a little over a week ago. We are nearing the end of the second major scene in the first story, and I expect there to be four more scenes before that story is done. Each scene in the campaign will deal with one significant event, … Continue reading →
Posted by Runeslinger on November 9, 2010 · 11 Comments
Are starting characters weak or just misunderstood? To answer this question for myself, I have decided to build two characters for All for One, then show them in use in standard genre scenes Character One: Gerard DeMoutiers, King’s Musketeer Although as a swordsman I tend to shy away from building characters with that archetype for … Continue reading →