About Serial Setting 1 – Ubiquity

For 1 year, between December 1, 2010 and November 30, 2011, I will be detailing a setting for a ‘pulp adventure’ setting suitable for Hollow Earth Expedition, Daring Tales, and the like, using the Ubiquity rules. The time period will be a loose ‘end of the 30’s’ for easier customization and use by other groups, … Continue reading

Mechwarrior: Running ‘A Time of War’ Pt.2

As has been mentioned several times in several posts over the last several weeks, I have been running the new Mechwarrior RPG as a play by e–mail game. When I decided to undertake this project, my technical goal was to try to find a way to generate a feeling of anticipation and excitement comparable to … Continue reading

The seeming absence of HR in RPGs

A lot of stories rely on people being in the right place at the right time. While I like that structurally, and enjoy making use of it in various ways and to varying degrees in the games that I play, it really only works once in any given setting… unless you are playing Mage and … Continue reading

Mechwarrior: Running A Time of War

Play began for my Mechwarrior Campaign, ‘Hair of the Dog‘ a little over a week ago. We are nearing the end of the second major scene in the first story, and I expect there to be four more scenes before that story is done. Each scene in the campaign will deal with one significant event, … Continue reading

Ubiquity in Use: Weak Characters?

Are starting characters weak or just misunderstood? To answer this question for myself, I have decided to build two characters for All for One, then show them in use in standard genre scenes Character One: Gerard DeMoutiers, King’s Musketeer Although as a swordsman I tend to shy away from building characters with that archetype for … Continue reading

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