Saturday Seed – 29 (All for One)

This week’s seed is for All for One: Regime Diabolique and gives the group a chance to be altruists, or revel in greed and desire. The seed: A lackey for the least sympathetic musketeer in the group reluctantly approaches to ask a favor. The friend of a friend has been given a letter, canceling his … Continue reading →

Serial Setting 1: Ubiquity ~ Week 3

Our journey through the initial people and places a group of travel-weary visitors, or daring adventurers might encounter upon arrival at the Windlet Islands, for the Ubiquity Game System and great games like Hollow Earth Expedition, and Daring Tales continues with really lengthy sentences and:   3. The Tart Banana, Windlet Settlement, Greater Windlet Island The … Continue reading →

Adjudication 3: Conversion

Over the last few years, my group tried out a few alternate rules systems to see if converting from the rules associated with a game could alleviate issues that one or more of us may have had. As those who have gone this route will know, unlike house-ruling or giving the system another chance to … Continue reading →

Serial Setting 1: Ubiquity ~ Week 2

This week we continue our look at the numerous access and egress points of the Windlet Islands, for the Ubiquity Game System and great games like Hollow Earth Expedition, and Daring Tales with: 2. The Airship Mooring Mast and Radiotelegraphy Centre, Mount Cairn, Greater Windlet Island Not nearly as common a means of arrival as ship, or … Continue reading →

Mechwarrior PBeM Report 2c ~ Hair of the Dog

This actual play report is the dramatized version of Scene 2, Part 1 – as experienced by Velika ‘Blowtorch’ Kadlec. This flashback mech combat scene began in media res on the heels of the introductory scene of the campaign wherein the characters discovered their planet had just been annexed by the forces of the Lyran Commonwealth. For … Continue reading →

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